Package org.geomajas.gwt.client.spatial.snapping

Source Code of org.geomajas.gwt.client.spatial.snapping.NearestAlgorithm

/*
* This is part of Geomajas, a GIS framework, http://www.geomajas.org/.
*
* Copyright 2008-2011 Geosparc nv, http://www.geosparc.com/, Belgium.
*
* The program is available in open source according to the GNU Affero
* General Public License. All contributions in this program are covered
* by the Geomajas Contributors License Agreement. For full licensing
* details, see LICENSE.txt in the project root.
*/

package org.geomajas.gwt.client.spatial.snapping;

import java.util.ArrayList;
import java.util.List;

import org.geomajas.geometry.Coordinate;
import org.geomajas.gwt.client.spatial.LineSegment;
import org.geomajas.gwt.client.spatial.geometry.Geometry;

/**
* <p>
* Snapping algorithm that not only snaps to end-points of nearby geometries, but to any point on any of the edges as
* well. As you might guess, this is a heavier calculation then the {@link ClosestPointAlgorithm}. It tries to calculate
* distances between the given coordinate, and any of the edges (one-by-one) and decides on the shortest.
* </p>
*
* @author Pieter De Graef
*/
public class NearestAlgorithm extends SnappingAlgorithm {

  /**
   * The maximum snapping distance, as defined in a snapping rules.
   */
  private double ruleDistance;

  /**
   * A list of coordinate arrays. It contains coordinate arrays from either LineStrings or LinearRings or point. The
   * point is that only between coordinates in the same array can edges exist.
   */
  private List<Coordinate[]> coordinates;

  //-------------------------------------------------------------------------
  // Constructor:
  //-------------------------------------------------------------------------

  public NearestAlgorithm(List<Geometry> geometries, double ruleDistance) {
    super(geometries);
    this.ruleDistance = ruleDistance;
    coordinates = getCoordinateArrays(geometries);
  }

  //-------------------------------------------------------------------------
  // SnappingAlgorithm implementation:
  //-------------------------------------------------------------------------

  /**
   * Calculates a snapping point from the given coordinate.
   *
   * @param original
   *            The original and unsnapped coordinate.
   * @param threshold
   *            A threshold value that needs to be beaten in order to snap. Only if the distance between the original
   *            and the candidate coordinate is smaller then this threshold, can the candidate coordinate be a snapped
   *            coordinate.
   * @return Returns the eventual snapped coordinate, or null if no snapping occurred.
   */
  Coordinate getSnappingPoint(Coordinate original, double threshold) {
    minimumDistance = Double.MAX_VALUE;
    Coordinate snappingPoint = null;
    double currThreshold = threshold;

    for (Coordinate[] coordinateArray : coordinates) {
      for (int j = 1; j < coordinateArray.length; j++) {
        LineSegment line = new LineSegment(coordinateArray[j], coordinateArray[j - 1]);
        double distance = line.distance(original);
        if (distance < currThreshold && distance < ruleDistance) {
          currThreshold = distance;
          minimumDistance = distance;
          snappingPoint = line.nearest(original);
        }
      }
    }

    return snappingPoint;
  }

  // -------------------------------------------------------------------------
  // Private methods:
  // -------------------------------------------------------------------------

  /**
   * Transform the list of geometries into a list of coordinate arrays.
   */
  private List<Coordinate[]> getCoordinateArrays(List<Geometry> geometries) {
    List<Coordinate[]> res = new ArrayList<Coordinate[]>();
    for (Geometry geometry : geometries) {
      res.add(geometry.getCoordinates());
    }
    return res;
  }
}
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