Package jsynoptic.plugins.java3d.tree

Source Code of jsynoptic.plugins.java3d.tree.AnimatorNode

/* ========================
* JSynoptic : a free Synoptic editor
* ========================
*
* Project Info:  http://jsynoptic.sourceforge.net/index.html
*
* This program is free software; you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Foundation;
* either version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this
* program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* (C) Copyright 2001-2007, by :
*     Corporate:
*         EADS Astrium
*     Individual:
*         Claude Cazenave
*
* $Id: AnimatorNode.java,v 1.12 2008/11/14 17:03:14 cazenave Exp $
*
* Changes
* -------
* 14 janv. 08  : Initial public release
*
*/
package jsynoptic.plugins.java3d.tree;

import java.util.ArrayList;

import javax.media.j3d.Group;
import javax.media.j3d.SceneGraphObject;

import jsynoptic.plugins.java3d.Animator;
import jsynoptic.plugins.java3d.GraphObjectReference;
import jsynoptic.plugins.java3d.SceneGraphObjectHolder;
import jsynoptic.plugins.java3d.Universe;

/**
* Base class for animator nodes
*/
public class AnimatorNode extends SceneGraphTreeNode {
    /**
     * Register nodes resources and actions
     */
    static void loadResources(){
        TransformAnimatorNode.loadTransformResources();
        SwitchAnimatorNode.loadSwitchResources();
        Tuple3fAnimatorNode.loadTuple3fResources();
       
        addActions( "jsynoptic.plugins.java3d.Animator",NoDefaultAction,PropertiesAction.class);
    }
   
    // required for dynamic node creation
    public AnimatorNode(Tree tree, Object graphObject, boolean getChildren) {
        super(tree, graphObject, getChildren);
    }

    /* (non-Javadoc)
     * @see jsynoptic.plugins.java3d.tree.AbstractNode#getChildrenNodeClass(java.lang.Object)
     */
    @Override
    protected Class<? extends AbstractNode> getChildrenNodeClass(Object sceneGraphObject) {
        return ReferenceNode.class;
    }

    /* (non-Javadoc)
     * @see jsynoptic.plugins.java3d.tree.AbstractNode#getSceneGraphChildren(java.util.ArrayList)
     */
    @Override
    protected void getSceneGraphChildren(ArrayList<Object> list) {
        Animator n=(Animator)getGraphObject();
        list.addAll(n.getGraphObjects());
    }
   
    @Override
    public SceneGraphObject addSceneGraphObject(SceneGraphObject obj){
        addRef(obj);
        refresh();
        return null;
    }

    @Override
    public void removeSceneGraphObject(SceneGraphObject obj, SceneGraphObject oldObj){       
        if(obj instanceof GraphObjectReference){
            removeRef((GraphObjectReference)obj);
            refresh();
            return;
        }
        throw new RuntimeException("addSceneGraphObject invalid argument ="+obj.getClass());
    }
   
    public void addRef(SceneGraphObject o) {
        Animator a=(Animator)getGraphObject();
        boolean forced=forceCapability(Group.ALLOW_CHILDREN_EXTEND);
        SceneGraphObjectHolder res=Universe.findHolder(this, o);
        a.addGraphObject(o, res.getSceneGraphNode() , _ad);
        if(forced) restoreCapability(Group.ALLOW_CHILDREN_EXTEND);
    }

    public void removeRef(GraphObjectReference r) {
        Animator a=(Animator)getGraphObject();
        boolean forced=forceCapability(Group.ALLOW_CHILDREN_WRITE);
        a.removeGraphObject(r, _ad);
        if(forced) restoreCapability(Group.ALLOW_CHILDREN_WRITE);
    }
}
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