Package java.awt

Source Code of java.awt.TexturePaint

/*
* @(#)TexturePaint.java  1.40 05/11/17
*
* Copyright 2006 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/

package java.awt;

import java.awt.geom.Rectangle2D;
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;

/**
* The <code>TexturePaint</code> class provides a way to fill a
* {@link Shape} with a texture that is specified as
* a {@link BufferedImage}. The size of the <code>BufferedImage</code>
* object should be small because the <code>BufferedImage</code> data
* is copied by the <code>TexturePaint</code> object.
* At construction time, the texture is anchored to the upper
* left corner of a {@link Rectangle2D} that is
* specified in user space.  Texture is computed for
* locations in the device space by conceptually replicating the  
* specified <code>Rectangle2D</code> infinitely in all directions
* in user space and mapping the <code>BufferedImage</code> to each
* replicated <code>Rectangle2D</code>.
* @see Paint
* @see Graphics2D#setPaint
* @version 1.40, 11/17/05
*/

public class TexturePaint implements Paint {

    BufferedImage bufImg;
    double tx;
    double ty;
    double sx;
    double sy;

    /**
     * Constructs a <code>TexturePaint</code> object.
     * @param txtr the <code>BufferedImage</code> object with the texture
     * used for painting
     * @param anchor the <code>Rectangle2D</code> in user space used to
     * anchor and replicate the texture
     */
    public TexturePaint(BufferedImage txtr,
      Rectangle2D anchor) {
        this.bufImg = txtr;
  this.tx = anchor.getX();
  this.ty = anchor.getY();
  this.sx = anchor.getWidth() / bufImg.getWidth();
  this.sy = anchor.getHeight() / bufImg.getHeight();
    }

    /**
     * Returns the <code>BufferedImage</code> texture used to
     * fill the shapes.
     * @return a <code>BufferedImage</code>.
     */
    public BufferedImage getImage() {
  return bufImg;
    }

    /**
     * Returns a copy of the anchor rectangle which positions and
     * sizes the textured image.
     * @return the <code>Rectangle2D</code> used to anchor and
     * size this <code>TexturePaint</code>.
     */
    public Rectangle2D getAnchorRect() {
  return new Rectangle2D.Double(tx, ty,
              sx * bufImg.getWidth(),
              sy * bufImg.getHeight());
    }

    /**
     * Creates and returns a context used to generate the color pattern.
     * @param cm the {@link ColorModel} that receives the
     * <code>Paint</code> data. This is used only as a hint.
     * @param deviceBounds the device space bounding box of the graphics
     * primitive being rendered
     * @param userBounds the user space bounding box of the graphics
     * primitive being rendered
     * @param xform the {@link AffineTransform} from user space
     *          into device space
     * @param hints a {@link RenderingHints} object that can be used to
     *          specify how the pattern is ultimately rendered
     * @return the {@link PaintContext} used for generating color
     *          patterns.
     * @see PaintContext
     */
    public PaintContext createContext(ColorModel cm,
              Rectangle deviceBounds,
              Rectangle2D userBounds,
              AffineTransform xform,
                                      RenderingHints hints) {
  if (xform == null) {
      xform = new AffineTransform();
  } else {
      xform = (AffineTransform) xform.clone();
  }
  xform.translate(tx, ty);
  xform.scale(sx, sy);

  return TexturePaintContext.getContext(bufImg, xform, hints,
                deviceBounds);
    }

    /**
     * Returns the transparency mode for this <code>TexturePaint</code>.
     * @return the transparency mode for this <code>TexturePaint</code>
     * as an integer value.
     * @see Transparency
     */
    public int getTransparency() {
        return (bufImg.getColorModel()).getTransparency();
    }

}
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