Package megamek.server.victory

Source Code of megamek.server.victory.AbstractBVVictory

/*
* MegaMek - Copyright (C) 2007-2008 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.server.victory;

import java.io.Serializable;
import java.util.Enumeration;

import megamek.common.IGame;
import megamek.common.Player;

/**
* abstract baseclass for bv-checking victory implementations
*/
public abstract class AbstractBVVictory implements Victory, Serializable {
    /**
     *
     */
    private static final long serialVersionUID = -689891568905531049L;

    public int getFriendlyBV(IGame game, Player player) {
        int ret = 0;
        for (Enumeration<Player> f = game.getPlayers(); f.hasMoreElements();) {
            Player other = f.nextElement();
            if (other.isObserver())
                continue;
            if (!other.isEnemyOf(player)) {
                ret += other.getBV();
            }
        }
        return ret;
    }

    public int getEnemyBV(IGame game, Player player) {
        int ret = 0;
        for (Enumeration<Player> f = game.getPlayers(); f.hasMoreElements();) {
            Player other = f.nextElement();
            if (other.isObserver())
                continue;
            if (other.isEnemyOf(player)) {
                ret += other.getBV();
            }
        }
        return ret;
    }

    public int getEnemyInitialBV(IGame game, Player player) {
        int ret = 0;
        for (Enumeration<Player> f = game.getPlayers(); f.hasMoreElements();) {
            Player other = f.nextElement();
            if (other.isObserver())
                continue;
            if (other.isEnemyOf(player)) {
                ret += other.getInitialBV();
            }
        }
        return ret;
    }

}
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