Package megamek.common.weapons

Source Code of megamek.common.weapons.MRMHandler

/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.common.weapons;

import java.util.ArrayList;
import java.util.Enumeration;
import java.util.Vector;

import megamek.common.Coords;
import megamek.common.Entity;
import megamek.common.IGame;
import megamek.common.Minefield;
import megamek.common.Report;
import megamek.common.Targetable;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Sebastian Brocks
*/
public class MRMHandler extends MissileWeaponHandler {

    /**
     *
     */
    private static final long serialVersionUID = 38852986607304997L;

    /**
     * @param t
     * @param w
     * @param g
     * @param s
     */
    public MRMHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
        super(t, w, g, s);
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.WeaponHandler#specialResolution(java.util.Vector,
     *      megamek.common.Entity, boolean)
     */
    protected boolean specialResolution(Vector<Report> vPhaseReport,
            Entity entityTarget, boolean bMissed) {
        if (!bMissed
                && target.getTargetType() == Targetable.TYPE_MINEFIELD_CLEAR) {
            r = new Report(3255);
            r.indent(1);
            r.subject = subjectId;
            vPhaseReport.addElement(r);
            Coords coords = target.getPosition();

            Enumeration<Minefield> minefields = game.getMinefields(coords).elements();
            ArrayList<Minefield> mfRemoved = new ArrayList<Minefield>();
            while (minefields.hasMoreElements()) {
                Minefield mf = minefields.nextElement();
                if(server.clearMinefield(mf, ae, Minefield.CLEAR_NUMBER_WEAPON, vPhaseReport)) {
                    mfRemoved.add(mf);
                }
            }
            //we have to do it this way to avoid a concurrent error problem
            for(Minefield mf : mfRemoved) {
                server.removeMinefield(mf);
            }
            return true;
        }
        return false;
    }
   
}
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