Package megamek.common.weapons

Source Code of megamek.common.weapons.LRMWeapon

/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.common.weapons;

import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Sebastian Brocks
*/
public abstract class LRMWeapon extends MissileWeapon {

    /**
     *
     */
    private static final long serialVersionUID = 8755275511561446251L;

    public LRMWeapon() {
        super();
        this.ammoType = AmmoType.T_LRM;
        this.setModes(new String[] { "", "Indirect" });
       
        this.atClass = CLASS_LRM;
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
     *      megamek.common.actions.WeaponAttackAction, megamek.common.Game,
     *      megamek.server.Server)
     */
    protected AttackHandler getCorrectHandler(ToHitData toHit,
            WeaponAttackAction waa, IGame game, Server server) {
        AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId())
                .getEquipment(waa.getWeaponId()).getLinked().getType();
        if (atype.getMunitionType() == AmmoType.M_FRAGMENTATION) {
            return new LRMFragHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_ANTI_TSM) {
            return new LRMAntiTSMHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_THUNDER
                || atype.getMunitionType() == AmmoType.M_THUNDER_ACTIVE
                || atype.getMunitionType() == AmmoType.M_THUNDER_AUGMENTED
                || atype.getMunitionType() == AmmoType.M_THUNDER_INFERNO
                || atype.getMunitionType() == AmmoType.M_THUNDER_VIBRABOMB) {
            return new LRMScatterableHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_SWARM) {
            return new LRMSwarmHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_SWARM_I) {
            return new LRMSwarmIHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_DEAD_FIRE) {
            return new LRMDeadFireHandler(toHit, waa, game, server);
        }
        if (atype.getMunitionType() == AmmoType.M_FOLLOW_THE_LEADER) {
            return new LRMFollowTheLeaderHandler(toHit, waa, game, server);
        }
        return new LRMHandler(toHit, waa, game, server);
    }
}
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