Package megamek.common.weapons

Source Code of megamek.common.weapons.AmmoWeapon

/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
/*
* Created on Sep 24, 2004
*
*/
package megamek.common.weapons;

import megamek.common.Entity;
import megamek.common.IGame;
import megamek.common.Mounted;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Andrew Hunter
*/
public abstract class AmmoWeapon extends Weapon {
    /**
     *
     */
    private static final long serialVersionUID = -1657672242932169730L;

    public AmmoWeapon() {
        super();
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.Weapon#fire(megamek.common.actions.WeaponAttackAction,
     *      megamek.common.IGame)
     */
    public AttackHandler fire(WeaponAttackAction waa, IGame game, Server server) {
        // Just in case. Often necessary when/if multiple ammo weapons are
        // fired; if this line not present
        // then when one ammo slots run dry the rest silently don't fire.
        checkAmmo(waa, game);
        return super.fire(waa, game, server);
    }

    /**
     *
     */
    protected void checkAmmo(WeaponAttackAction waa, IGame g) {
        Entity ae = waa.getEntity(g);
        Mounted weapon = ae.getEquipment(waa.getWeaponId());
        Mounted ammo = weapon.getLinked();
        if (ammo == null || ammo.getShotsLeft() < 1) {
            ae.loadWeaponWithSameAmmo(weapon);
            ammo = weapon.getLinked();
        }
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
     *      megamek.common.actions.WeaponAttackAction, megamek.common.IGame)
     */
    protected AttackHandler getCorrectHandler(ToHitData toHit,
            WeaponAttackAction waa, IGame game, Server server) {
        return new AmmoWeaponHandler(toHit, waa, game, server);
    }
}
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