Package megamek.common.weapons

Source Code of megamek.common.weapons.ACBayHandler

/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.common.weapons;

import java.util.Vector;

import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.Mounted;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.WeaponType;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Jay Lawson
*/
public class ACBayHandler extends AmmoBayWeaponHandler {
   
    private static final long serialVersionUID = -1618484541772117621L;

    /**
     * @param t
     * @param w
     * @param g
     * @param s
     */
    public ACBayHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
        super(t, w, g, s);
    }
   
    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.UltraWeaponHandler#doChecks(java.util.Vector)
     */
    protected boolean doChecks(Vector<Report> vPhaseReport) {
        for(int wId: weapon.getBayWeapons()) {   
            Mounted bayW = ae.getEquipment(wId);
            WeaponType bayWType = ((WeaponType)bayW.getType());
            int ammoUsed = bayW.getCurrentShots();
            if(bayWType.getAmmoType() == AmmoType.T_AC_ROTARY) {
                boolean jams = false;
                switch (ammoUsed) {
                    case 6:
                        if (roll <= 4) {
                            jams = true;
                        }
                        break;
                    case 5:
                    case 4:
                        if (roll <= 3) {
                            jams = true;
                        }
                        break;
                    case 3:
                    case 2:
                        if (roll <= 2) {
                            jams = true;
                        }
                        break;
                    default:
                        break;
                }
                if (jams) {
                    r = new Report(3170);
                    r.subject = subjectId;
                    r.add(" shot(s)");
                    r.newlines = 0;
                    vPhaseReport.addElement(r);
                    bayW.setJammed(true);
                }
            }
            else if (bayWType.getAmmoType() == AmmoType.T_AC_ULTRA) {
                if (roll == 2 && ammoUsed == 2) {
                    r = new Report();
                    r.subject = subjectId;
                    r.messageId = 3160;
                    r.newlines = 0;
                    bayW.setJammed(true);
                    bayW.setHit(true);
                    vPhaseReport.addElement(r);
                }
            }
        }
       
            return false;
    }
}
TOP

Related Classes of megamek.common.weapons.ACBayHandler

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.