Package io.netty.handler.codec.frame

Source Code of io.netty.handler.codec.frame.FrameDecoder

/*
* Copyright 2011 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.frame;

import java.net.SocketAddress;

import io.netty.buffer.ChannelBuffer;
import io.netty.buffer.ChannelBuffers;
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.ChannelStateEvent;
import io.netty.channel.ChannelUpstreamHandler;
import io.netty.channel.Channels;
import io.netty.channel.ExceptionEvent;
import io.netty.channel.MessageEvent;
import io.netty.channel.SimpleChannelUpstreamHandler;
import io.netty.handler.codec.replay.ReplayingDecoder;

/**
* Decodes the received {@link ChannelBuffer}s into a meaningful frame object.
* <p>
* In a stream-based transport such as TCP/IP, packets can be fragmented and
* reassembled during transmission even in a LAN environment.  For example,
* let us assume you have received three packets:
* <pre>
* +-----+-----+-----+
* | ABC | DEF | GHI |
* +-----+-----+-----+
* </pre>
* because of the packet fragmentation, a server can receive them like the
* following:
* <pre>
* +----+-------+---+---+
* | AB | CDEFG | H | I |
* +----+-------+---+---+
* </pre>
* <p>
* {@link FrameDecoder} helps you defrag the received packets into one or more
* meaningful <strong>frames</strong> that could be easily understood by the
* application logic.  In case of the example above, your {@link FrameDecoder}
* implementation could defrag the received packets like the following:
* <pre>
* +-----+-----+-----+
* | ABC | DEF | GHI |
* +-----+-----+-----+
* </pre>
* <p>
* The following code shows an example handler which decodes a frame whose
* first 4 bytes header represents the length of the frame, excluding the
* header.
* <pre>
* MESSAGE FORMAT
* ==============
*
* Offset:  0        4                   (Length + 4)
*          +--------+------------------------+
* Fields:  | Length | Actual message content |
*          +--------+------------------------+
*
* DECODER IMPLEMENTATION
* ======================
*
* public class IntegerHeaderFrameDecoder extends {@link FrameDecoder} {
*
*   {@code @Override}
*   protected Object decode({@link ChannelHandlerContext} ctx,
*                           {@link Channel channel},
*                           {@link ChannelBuffer} buf) throws Exception {
*
*     // Make sure if the length field was received.
*     if (buf.readableBytes() &lt; 4) {
*        // The length field was not received yet - return null.
*        // This method will be invoked again when more packets are
*        // received and appended to the buffer.
*        return <strong>null</strong>;
*     }
*
*     // The length field is in the buffer.
*
*     // Mark the current buffer position before reading the length field
*     // because the whole frame might not be in the buffer yet.
*     // We will reset the buffer position to the marked position if
*     // there's not enough bytes in the buffer.
*     buf.markReaderIndex();
*
*     // Read the length field.
*     int length = buf.readInt();
*
*     // Make sure if there's enough bytes in the buffer.
*     if (buf.readableBytes() &lt; length) {
*        // The whole bytes were not received yet - return null.
*        // This method will be invoked again when more packets are
*        // received and appended to the buffer.
*
*        // Reset to the marked position to read the length field again
*        // next time.
*        buf.resetReaderIndex();
*
*        return <strong>null</strong>;
*     }
*
*     // There's enough bytes in the buffer. Read it.
*     {@link ChannelBuffer} frame = buf.readBytes(length);
*
*     // Successfully decoded a frame.  Return the decoded frame.
*     return <strong>frame</strong>;
*   }
* }
* </pre>
*
* <h3>Returning a POJO rather than a {@link ChannelBuffer}</h3>
* <p>
* Please note that you can return an object of a different type than
* {@link ChannelBuffer} in your {@code decode()} and {@code decodeLast()}
* implementation.  For example, you could return a
* <a href="http://en.wikipedia.org/wiki/POJO">POJO</a> so that the next
* {@link ChannelUpstreamHandler} receives a {@link MessageEvent} which
* contains a POJO rather than a {@link ChannelBuffer}.
*
* <h3>Replacing a decoder with another decoder in a pipeline</h3>
* <p>
* If you are going to write a protocol multiplexer, you will probably want to
* replace a {@link FrameDecoder} (protocol detector) with another
* {@link FrameDecoder} or {@link ReplayingDecoder} (actual protocol decoder).
* It is not possible to achieve this simply by calling
* {@link ChannelPipeline#replace(ChannelHandler, String, ChannelHandler)}, but
* some additional steps are required:
* <pre>
* public class FirstDecoder extends {@link FrameDecoder} {
*
*     public FirstDecoder() {
*         super(true); // Enable unfold
*     }
*
*     {@code @Override}
*     protected Object decode({@link ChannelHandlerContext} ctx,
*                             {@link Channel} channel,
*                             {@link ChannelBuffer} buf) {
*         ...
*         // Decode the first message
*         Object firstMessage = ...;
*
*         // Add the second decoder
*         ctx.getPipeline().addLast("second", new SecondDecoder());
*
*         // Remove the first decoder (me)
*         ctx.getPipeline().remove(this);
*
*         if (buf.readable()) {
*             // Hand off the remaining data to the second decoder
*             return new Object[] { firstMessage, buf.readBytes(buf.readableBytes()) };
*         } else {
*             // Nothing to hand off
*             return firstMessage;
*         }
*     }
* }
* </pre>
* @apiviz.landmark
*/
public abstract class FrameDecoder extends SimpleChannelUpstreamHandler {

    private final boolean unfold;
    private ChannelBuffer cumulation;

    protected FrameDecoder() {
        this(false);
    }

    protected FrameDecoder(boolean unfold) {
        this.unfold = unfold;
    }

    @Override
    public void messageReceived(
            ChannelHandlerContext ctx, MessageEvent e) throws Exception {

        Object m = e.getMessage();
        if (!(m instanceof ChannelBuffer)) {
            ctx.sendUpstream(e);
            return;
        }

        ChannelBuffer input = (ChannelBuffer) m;
        if (!input.readable()) {
            return;
        }

        if (cumulation == null) {
            // the cumulation buffer is not created yet so just pass the input to callDecode(...) method
            callDecode(ctx, e.getChannel(), input, e.getRemoteAddress());
            if (input.readable()) {
                // seems like there is something readable left in the input buffer. So create the cumulation buffer and copy the input into it
                ChannelBuffer cumulation = cumulation(ctx);
                cumulation.writeBytes(input);
            }
        } else {
            ChannelBuffer cumulation = cumulation(ctx);
            if (cumulation.readable()) {
                cumulation.discardReadBytes();
                cumulation.writeBytes(input);
                callDecode(ctx, e.getChannel(), cumulation, e.getRemoteAddress());
            } else {
                callDecode(ctx, e.getChannel(), input, e.getRemoteAddress());
                if (input.readable()) {
                    cumulation.writeBytes(input);
                }
            }
        }
       
    }

    @Override
    public void channelDisconnected(
            ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception {
        cleanup(ctx, e);
    }

    @Override
    public void channelClosed(
            ChannelHandlerContext ctx, ChannelStateEvent e) throws Exception {
        cleanup(ctx, e);
    }

    @Override
    public void exceptionCaught(
            ChannelHandlerContext ctx, ExceptionEvent e) throws Exception {
        ctx.sendUpstream(e);
    }

    /**
     * Decodes the received packets so far into a frame.
     *
     * @param ctx      the context of this handler
     * @param channel  the current channel
     * @param buffer   the cumulative buffer of received packets so far.
     *                 Note that the buffer might be empty, which means you
     *                 should not make an assumption that the buffer contains
     *                 at least one byte in your decoder implementation.
     *
     * @return the decoded frame if a full frame was received and decoded.
     *         {@code null} if there's not enough data in the buffer to decode a frame.
     */
    protected abstract Object decode(
            ChannelHandlerContext ctx, Channel channel, ChannelBuffer buffer) throws Exception;

    /**
     * Decodes the received data so far into a frame when the channel is
     * disconnected.
     *
     * @param ctx      the context of this handler
     * @param channel  the current channel
     * @param buffer   the cumulative buffer of received packets so far.
     *                 Note that the buffer might be empty, which means you
     *                 should not make an assumption that the buffer contains
     *                 at least one byte in your decoder implementation.
     *
     * @return the decoded frame if a full frame was received and decoded.
     *         {@code null} if there's not enough data in the buffer to decode a frame.
     */
    protected Object decodeLast(
            ChannelHandlerContext ctx, Channel channel, ChannelBuffer buffer) throws Exception {
        return decode(ctx, channel, buffer);
    }

    private void callDecode(
            ChannelHandlerContext context, Channel channel,
            ChannelBuffer cumulation, SocketAddress remoteAddress) throws Exception {

        while (cumulation.readable()) {
            int oldReaderIndex = cumulation.readerIndex();
            Object frame = decode(context, channel, cumulation);
            if (frame == null) {
                if (oldReaderIndex == cumulation.readerIndex()) {
                    // Seems like more data is required.
                    // Let us wait for the next notification.
                    break;
                } else {
                    // Previous data has been discarded.
                    // Probably it is reading on.
                    continue;
                }
            } else if (oldReaderIndex == cumulation.readerIndex()) {
                throw new IllegalStateException(
                        "decode() method must read at least one byte " +
                        "if it returned a frame (caused by: " + getClass() + ")");
            }

            unfoldAndFireMessageReceived(context, remoteAddress, frame);
        }

        if (!cumulation.readable()) {
          this.cumulation = null;
        }
    }

    private void unfoldAndFireMessageReceived(ChannelHandlerContext context, SocketAddress remoteAddress, Object result) {
        if (unfold) {
            if (result instanceof Object[]) {
                for (Object r: (Object[]) result) {
                    Channels.fireMessageReceived(context, r, remoteAddress);
                }
            } else if (result instanceof Iterable<?>) {
                for (Object r: (Iterable<?>) result) {
                    Channels.fireMessageReceived(context, r, remoteAddress);
                }
            } else {
                Channels.fireMessageReceived(context, result, remoteAddress);
            }
        } else {
            Channels.fireMessageReceived(context, result, remoteAddress);
        }
    }

    private void cleanup(ChannelHandlerContext ctx, ChannelStateEvent e)
            throws Exception {
        try {
            ChannelBuffer cumulation = this.cumulation;
            if (cumulation == null) {
                return;
            } else {
                this.cumulation = null;
            }

            if (cumulation.readable()) {
                // Make sure all frames are read before notifying a closed channel.
                callDecode(ctx, ctx.getChannel(), cumulation, null);
            }

            // Call decodeLast() finally.  Please note that decodeLast() is
            // called even if there's nothing more to read from the buffer to
            // notify a user that the connection was closed explicitly.
            Object partialFrame = decodeLast(ctx, ctx.getChannel(), cumulation);
            if (partialFrame != null) {
                unfoldAndFireMessageReceived(ctx, null, partialFrame);
            }
        } finally {
            ctx.sendUpstream(e);
        }
    }

    /**
     * Get the currently used {@link ChannelBuffer} for cumulation or create one in a lazy fashion if none exist yet
     *
     * @param ctx the {@link ChannelHandlerContext} for this handler
     * @return buffer the {@link ChannelBuffer} which is used for cumulation
     */
    private ChannelBuffer cumulation(ChannelHandlerContext ctx) {
        ChannelBuffer c = cumulation;
        if (c == null) {
            c = createCumulationDynamicBuffer(ctx);
            cumulation = c;
        }
        return c;
    }
   
    /**
     * Create a new {@link ChannelBuffer} which is used for the cumulation. Be aware that this MUST be a dynamic buffer. Sub-classes may override this to provide a
     * dynamic {@link ChannelBuffer} which has some prelocated size that better fit their need.
     *
     * @param ctx {@link ChannelHandlerContext} for this handler
     * @return buffer the {@link ChannelBuffer} which is used for cumulation
     */
    protected ChannelBuffer createCumulationDynamicBuffer(ChannelHandlerContext ctx) {
        return ChannelBuffers.dynamicBuffer(ctx.getChannel().getConfig().getBufferFactory());
    }
}
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