package beaver.game;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
public class SplashScreenState extends BasicGameState {
// Initialize stateID to an "impossible" value
int stateID = -1;
// Initialize our menu images
Image splashBG = null;
Image dot = null;
// Number of dots to draw
int numDots = 0;
// Number of updates
int numUpdates = 0;
SplashScreenState(int stateID)
{
this.stateID = stateID;
}
@Override
public int getID() {
return stateID;
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException {
splashBG = new Image("data/menu/splash.jpg");
dot = new Image("data/menu/dot.png");
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
splashBG.draw(0,0);
if (numDots >= 1) dot.draw(535, 295);
if (numDots >= 2) dot.draw(565, 295);
if (numDots >= 3) dot.draw(595, 295);
}
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException {
try {
Thread.sleep(1000);
}
catch (InterruptedException ie) {}
if(numDots>=3) numDots = 0;
else numDots++;
numUpdates++;
if (numUpdates>=7) sbg.enterState(BeaversGame.MAINMENUSTATE);
}
}