Package jinngine.examples

Source Code of jinngine.examples.BasicExample

/**
* Copyright (c) 2008-2010  Morten Silcowitz.
*
* This file is part of the Jinngine physics library
*
* Jinngine is published under the GPL license, available
* at http://www.gnu.org/copyleft/gpl.html.
*/
package jinngine.examples;


import jinngine.collision.SAP2;
import jinngine.geometry.Box;
import jinngine.geometry.UniformCapsule;
import jinngine.math.Vector3;
import jinngine.physics.*;
import jinngine.physics.force.GravityForce;
import jinngine.physics.solver.NonsmoothNonlinearConjugateGradient;
import jinngine.rendering.Interaction;
import jinngine.rendering.Rendering;

public class BasicExample implements Rendering.Callback
  private final Scene scene;
 
  public BasicExample() {
   
    // start jinngine
    scene = new DefaultScene(new SAP2(), new NonsmoothNonlinearConjugateGradient(44), new DisabledDeactivationPolicy());
    scene.setTimestep(0.1);
   
    // add boxes to bound the world
    Body floor = new Body("floor", new Box(1500,20,1500));
    floor.setPosition(new Vector3(0,-30,0));
    floor.setFixed(true);
   
    Body back = new Body( "back", new Box(200,200,20));   
    back.setPosition(new Vector3(0,0,-55));
    back.setFixed(true);

    Body front = new Body( "front", new Box(200,200,20));   
    front.setPosition(new Vector3(0,0,-7));
    front.setFixed(true);

    Body left = new Body( "left", new Box(20,200,200));   
    left.setPosition(new Vector3(-35,0,0));
    left.setFixed(true);

    Body right = new Body( "right", new Box(20,200,200));   
    right.setPosition(new Vector3(10,0,0));
    right.setFixed(true);   
   
    Box boxgeometry = new Box(6,6,6);
    Body box = new Body( "box", boxgeometry );
    box.setPosition(new Vector3(-10,-11,-25));
       
    // add all to scene
    scene.addBody(floor);
    scene.addBody(back);
    scene.addBody(front);   
    scene.addBody(left);
    scene.addBody(right);
    scene.addBody(box);

    // put gravity on box
    scene.addForce( new GravityForce(box));   
   
    // handle drawing
    Rendering rendering = new jinngine.rendering.jogl.JoglRendering(this, new Interaction(scene));
    rendering.drawMe(boxgeometry);

    rendering.start();
  }

  @Override
  public void tick() {
    // each frame, to a time step on the Scene
    scene.tick();
  }
 
  public static void main( String[] args) {
    new BasicExample();
  }
}
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