Package org.jdesktop.wonderland.client.jme.cellrenderer

Source Code of org.jdesktop.wonderland.client.jme.cellrenderer.AvatarJME

/**
* Project Wonderland
*
* Copyright (c) 2004-2009, Sun Microsystems, Inc., All Rights Reserved
*
* Redistributions in source code form must reproduce the above
* copyright and this condition.
*
* The contents of this file are subject to the GNU General Public
* License, Version 2 (the "License"); you may not use this file
* except in compliance with the License. A copy of the License is
* available at http://www.opensource.org/licenses/gpl-license.php.
*
* Sun designates this particular file as subject to the "Classpath"
* exception as provided by Sun in the License file that accompanied
* this code.
*/
package org.jdesktop.wonderland.client.jme.cellrenderer;

import com.jme.bounding.BoundingSphere;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Node;
import com.jme.scene.shape.Teapot;
import com.jme.scene.state.MaterialState;
import com.jme.scene.state.RenderState;
import org.jdesktop.mtgame.Entity;
import org.jdesktop.wonderland.client.cell.Cell;
import org.jdesktop.wonderland.client.jme.ClientContextJME;
import org.jdesktop.wonderland.common.ExperimentalAPI;

/**
* Renderer for Avatar, looks strangely like a teapot at the moment...
*
* @author paulby
*/
@ExperimentalAPI
public class AvatarJME extends BasicRenderer {

    public AvatarJME(Cell cell) {
        super(cell);
    }

    @Override
    protected Node createSceneGraph(Entity entity) {
        ColorRGBA color = new ColorRGBA();
       
        color.r = 0.0f; color.g = 0.0f; color.b = 1.0f; color.a = 1.0f;
        Node ret = createTeapotEntity(cell.getCellID().toString(), color);       

        return ret;
    }

    public Node createTeapotEntity(String name,
            ColorRGBA color) {
        MaterialState matState = null;
       
        // The center teapot
        Node ret = new Node();
        Teapot teapot = new Teapot();
        teapot.resetData();
        teapot.setLocalScale(0.2f);
        ret.attachChild(teapot);

        matState = (MaterialState) ClientContextJME.getWorldManager().getRenderManager().createRendererState(RenderState.RS_MATERIAL);
        matState.setDiffuse(color);
        ret.setRenderState(matState);

        ret.setModelBound(new BoundingSphere());
        ret.updateModelBound();

        return ret;
    }

}
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