Package mage.target.common

Source Code of mage.target.common.TargetCardInGraveyard

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/

package mage.target.common;

import java.util.UUID;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.target.TargetCard;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class TargetCardInGraveyard extends TargetCard<TargetCardInGraveyard> {

  public TargetCardInGraveyard() {
    this(1, 1, new FilterCard());
  }

  public TargetCardInGraveyard(FilterCard filter) {
    this(1, 1, filter);
  }

  public TargetCardInGraveyard(int numTargets, FilterCard filter) {
    this(numTargets, numTargets, filter);
  }

  public TargetCardInGraveyard(int minNumTargets, int maxNumTargets, FilterCard filter) {
    super(minNumTargets, maxNumTargets, Zone.HAND, filter);
    this.targetName = filter.getMessage() + " in a graveyard";
  }

  public TargetCardInGraveyard(final TargetCardInGraveyard target) {
    super(target);
  }

  @Override
  public boolean canTarget(UUID id, Ability source, Game game) {
    Card card = game.getCard(id);
    if (card != null && game.getZone(card.getId()) == Zone.GRAVEYARD)
      return filter.match(card);
    return false;
  }

  @Override
  public TargetCardInGraveyard copy() {
    return new TargetCardInGraveyard(this);
  }

}
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