Package mage.abilities.common

Source Code of mage.abilities.common.LandfallAbility

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/

package mage.abilities.common;

import mage.Constants.CardType;
import mage.Constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class LandfallAbility extends TriggeredAbilityImpl<LandfallAbility> {

  public LandfallAbility(Effect effect, boolean optional) {
    super(Zone.BATTLEFIELD, effect, optional);
  }

  public LandfallAbility(final LandfallAbility ability) {
    super(ability);
  }

  @Override
  public boolean checkTrigger(GameEvent event, Game game) {
    if (event.getType() == EventType.ZONE_CHANGE && ((ZoneChangeEvent)event).getToZone() == Zone.BATTLEFIELD) {
      Permanent permanent = game.getPermanent(event.getTargetId());
      if (permanent != null && permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId)) {
        return true;
      }
    }
    return false;
  }

  @Override
  public String getRule() {
    return "Landfall - Whenever a land enters the battlefield under your control, " + (optional?" you may ":"") + super.getRule();
  }

  @Override
  public LandfallAbility copy() {
    return new LandfallAbility(this);
  }

}
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