Package mage.abilities.common

Source Code of mage.abilities.common.AttacksEachTurnEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.abilities.common;

import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.abilities.effects.RequirementAttackEffect;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetDefender;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class AttacksEachTurnStaticAbility extends StaticAbility<AttacksEachTurnStaticAbility> {

  public AttacksEachTurnStaticAbility() {
    super(Zone.BATTLEFIELD, new AttacksEachTurnEffect());
  }

  public AttacksEachTurnStaticAbility(AttacksEachTurnStaticAbility ability) {
    super(ability);
  }

  @Override
  public AttacksEachTurnStaticAbility copy() {
    return new AttacksEachTurnStaticAbility(this);
  }
 
}

class AttacksEachTurnEffect extends RequirementAttackEffect<AttacksEachTurnEffect> {

  public AttacksEachTurnEffect() {
    super(Duration.WhileOnBattlefield);
  }

  public AttacksEachTurnEffect(final AttacksEachTurnEffect effect) {
    super(effect);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Permanent creature = game.getPermanent(source.getSourceId());
    if (creature != null) {
      if (creature.canAttack(game)) {
        TargetDefender target = new TargetDefender(game.getCombat().getDefenders(), creature.getControllerId());
        target.setRequired(true);
        Player controller = game.getPlayer(creature.getControllerId());
        while (!target.isChosen())
          controller.chooseTarget(Outcome.Damage, target, source, game);
        game.getCombat().declareAttacker(creature.getId(), target.getFirstTarget(), game);
        return true;
      }
    }
    return false;
  }

  @Override
  public String getText(Ability source) {
    return "{this} attacks each turn if able.";
  }

  @Override
  public AttacksEachTurnEffect copy() {
    return new AttacksEachTurnEffect(this);
  }
}
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