Package mage.sets.worldwake

Source Code of mage.sets.worldwake.SearingBlazeEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.worldwake;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.Watcher;
import mage.watchers.WatcherImpl;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SearingBlaze extends CardImpl<SearingBlaze> {

  public SearingBlaze(UUID ownerId) {
    super(ownerId, 90, "Searing Blaze", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{R}{R}");
    this.expansionSetCode = "WWK";
    this.color.setRed(true);
    this.getSpellAbility().addTarget(new TargetPlayer());
    //TODO: change this to only allow creatures controlled by first target
    this.getSpellAbility().addTarget(new TargetCreaturePermanent());
    this.getSpellAbility().addEffect(new SearingBlazeEffect());
    this.watchers.add(new SearingBlazeWatcher(ownerId));
  }

  public SearingBlaze(final SearingBlaze card) {
    super(card);
  }

  @Override
  public SearingBlaze copy() {
    return new SearingBlaze(this);
  }

  @Override
  public String getArt() {
    return "126476_typ_reg_sty_010.jpg";
  }

}

class SearingBlazeWatcher extends WatcherImpl<SearingBlazeWatcher> {

  public SearingBlazeWatcher(UUID controllerId) {
    super("LandPlayed", controllerId);
  }

  public SearingBlazeWatcher(final SearingBlazeWatcher watcher) {
    super(watcher);
  }

  @Override
  public SearingBlazeWatcher copy() {
    return new SearingBlazeWatcher(this);
  }

  @Override
  public void watch(GameEvent event, Game game) {
    if (event.getType() == EventType.ZONE_CHANGE && ((ZoneChangeEvent)event).getToZone() == Zone.BATTLEFIELD) {
      Permanent permanent = game.getPermanent(event.getTargetId());
      if (permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId)) {
        condition = true;
      }
    }
  }

}

class SearingBlazeEffect extends OneShotEffect<SearingBlazeEffect> {

  public SearingBlazeEffect() {
    super(Outcome.Damage);
  }

  public SearingBlazeEffect(final SearingBlazeEffect effect) {
    super(effect);
  }

  @Override
  public SearingBlazeEffect copy() {
    return new SearingBlazeEffect(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Watcher watcher = game.getState().getWatchers().get(source.getControllerId(), "LandPlayed");
    Player player = game.getPlayer(source.getTargets().get(0).getFirstTarget());
    Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
    if (watcher != null && watcher.conditionMet()) {
      if (player != null) {
        player.damage(3, source.getId(), game, false, true);
      }
      if (creature != null) {
        creature.damage(3, source.getId(), game, true, false);
      }
    }
    else {
      if (player != null) {
        player.damage(1, source.getId(), game, false, true);
      }
      if (creature != null) {
        creature.damage(1, source.getId(), game, true, false);
      }
    }
    return true;
  }

  @Override
  public String getText(Ability source) {
    return "{this} deals 1 damage to target player and 1 damage to target creature that player controls.  \nLandfall - If you had a land enter the battlefield under your control this turn, {this} deals 3 damage to that player and 3 damage to that creature instead.";
  }
}
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