Package mage.sets.tenth

Source Code of mage.sets.tenth.Traumatize

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.tenth;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Traumatize extends CardImpl<Traumatize> {

  public Traumatize(UUID ownerId) {
    super(ownerId, 119, "Traumatize", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{U}{U}");
    this.expansionSetCode = "10E";
    this.color.setBlue(true);
    this.getSpellAbility().addTarget(new TargetPlayer());
    this.getSpellAbility().addEffect(new TraumatizeEffect());
  }

  public Traumatize(final Traumatize card) {
    super(card);
  }

  @Override
  public Traumatize copy() {
    return new Traumatize(this);
  }

  @Override
  public String getArt() {
    return "33487_typ_reg_sty_010.jpg";
  }
}

class TraumatizeEffect extends OneShotEffect<TraumatizeEffect> {

  public TraumatizeEffect() {
    super(Outcome.GainLife);
  }

  public TraumatizeEffect(final TraumatizeEffect effect) {
    super(effect);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getFirstTarget());
    Card card;
    int amount = player.getLibrary().size() / 2;
    for (int i = 0; i < amount; i++) {
      card = player.getLibrary().removeFromTop(game);
      if (card != null)
        player.getGraveyard().add(card);
      else
        break;
    }
    return true;
  }

  @Override
  public TraumatizeEffect copy() {
    return new TraumatizeEffect(this);
  }

  @Override
  public String getText(Ability source) {
    return "Target player puts the top half of his or her library, rounded down, into his or her graveyard";
  }
}
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