Package mage.sets.magic2011

Source Code of mage.sets.magic2011.FireServant

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.sets.magic2011;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.StackObject;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class FireServant extends CardImpl<FireServant> {

  public FireServant(UUID ownerId) {
    super(ownerId, 137, "Fire Servant", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{R}{R}");
    this.expansionSetCode = "M11";
    this.subtype.add("Elemental");
    this.color.setRed(true);
    this.power = new MageInt(4);
    this.toughness = new MageInt(3);

    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new FireServantEffect()));
  }

  public FireServant(final FireServant card) {
    super(card);
  }

  @Override
  public FireServant copy() {
    return new FireServant(this);
  }

  @Override
  public String getArt() {
    return "129085_typ_reg_sty_010.jpg";
  }

}

class FireServantEffect extends ReplacementEffectImpl<FireServantEffect> {

  public FireServantEffect() {
    super(Duration.WhileOnBattlefield, Outcome.Damage);
  }

  public FireServantEffect(final FireServantEffect effect) {
    super(effect);
  }

  @Override
  public FireServantEffect copy() {
    return new FireServantEffect(this);
  }

  @Override
  public boolean applies(GameEvent event, Ability source, Game game) {
    switch (event.getType()) {
      case DAMAGE_CREATURE:
      case DAMAGE_PLAYER:
      case DAMAGE_PLANESWALKER:
        StackObject spell = game.getStack().getStackObject(event.getSourceId());
        if (spell != null && spell.getControllerId().equals(source.getControllerId()) && spell.getColor().isRed() &&
            (spell.getCardType().contains(CardType.INSTANT) || spell.getCardType().contains(CardType.SORCERY))) {
          event.setAmount(event.getAmount() * 2);
        }
    }
    return false;
  }

  @Override
  public boolean apply(Game game, Ability source) {
    return true;
  }

  @Override
  public boolean replaceEvent(GameEvent event, Ability source, Game game) {
    return apply(game, source);
  }

  @Override
  public String getText(Ability source) {
    return "If a red instant or sorcery spell you control would deal damage, it deals double that damage instead";
  }
}
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