Package mage.sets.magic2011

Source Code of mage.sets.magic2011.Cultivate

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.magic2011;

import java.util.List;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.FilterCard;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Cultivate extends CardImpl<Cultivate> {

  public Cultivate(UUID ownerId) {
    super(ownerId, 168, "Cultivate", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{2}{G}");
    this.expansionSetCode = "M11";
    this.color.setGreen(true);
    this.getSpellAbility().addEffect(new CultivateEffect());

  }

  public Cultivate(final Cultivate card) {
    super(card);
  }

  @Override
  public Cultivate copy() {
    return new Cultivate(this);
  }

  @Override
  public String getArt() {
    return "129089_typ_reg_sty_010.jpg";
  }

}

class CultivateEffect extends OneShotEffect<CultivateEffect> {

  protected static FilterCard filter = new FilterCard("card to put on the battlefield tapped");

  public CultivateEffect() {
    super(Outcome.PutLandInPlay);
  }

  public CultivateEffect(final CultivateEffect effect) {
    super(effect);
  }

  @Override
  public CultivateEffect copy() {
    return new CultivateEffect(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    TargetCardInLibrary target = new TargetCardInLibrary(0, 2, new FilterBasicLandCard());
    Player player = game.getPlayer(source.getControllerId());
    player.searchLibrary(target, game);
    if (target.getTargets().size() > 0) {
      Cards revealed = new CardsImpl();
      for (UUID cardId: (List<UUID>)target.getTargets()) {
        Card card = player.getLibrary().remove(cardId, game);
        revealed.add(card);
      }
      player.revealCards(revealed, game);
      if (target.getTargets().size() == 2) {
        TargetCard target2 = new TargetCard(Zone.PICK, filter);
        target2.setRequired(true);
        player.choose(revealed, target2, game);
        Card card = revealed.get(target2.getFirstTarget(), game);
        card.putOntoBattlefield(game, Zone.LIBRARY, source.getId(), source.getControllerId());
        revealed.remove(card);
        Permanent permanent = game.getPermanent(card.getId());
        if (permanent != null)
          permanent.setTapped(true);
        card = revealed.getCards(game).iterator().next();
        card.moveToZone(Zone.HAND, source.getId(), game, false);
      }
      else if (target.getTargets().size() == 1) {
        Card card = revealed.getCards(game).iterator().next();
        card.putOntoBattlefield(game, Zone.LIBRARY, source.getId(), source.getControllerId());
        Permanent permanent = game.getPermanent(card.getId());
        if (permanent != null)
          permanent.setTapped(true);
      }

      player.shuffleLibrary(game);
    }
    return true;

  }

  @Override
  public String getText(Ability source) {
    return "Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library";
  }

}
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