Package mage.sets.magic2010

Source Code of mage.sets.magic2010.SleepEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.sets.magic2010;

import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Sleep extends CardImpl<Sleep> {

  public Sleep(UUID ownerId) {
    super(ownerId, 71, "Sleep", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{U}{U}");
    this.expansionSetCode = "M10";
    this.color.setBlue(true);
    this.getSpellAbility().addTarget(new TargetPlayer());
    this.getSpellAbility().addEffect(new SleepEffect());
  }

  public Sleep(final Sleep card) {
    super(card);
  }

  @Override
  public Sleep copy() {
    return new Sleep(this);
  }

  @Override
  public String getArt() {
    return "121609_typ_reg_sty_010.jpg";
  }
}

class SleepEffect extends OneShotEffect<SleepEffect> {

  public SleepEffect() {
    super(Outcome.Tap);
  }

  public SleepEffect(final SleepEffect effect) {
    super(effect);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getFirstTarget());
    if (player != null) {
      for (Permanent creature: game.getBattlefield().getAllActivePermanents(FilterCreaturePermanent.getDefault(), player.getId())) {
        creature.tap(game);
        game.addEffect(new SleepEffect2(creature.getId()), source);
      }
      return true;
    }
    return false;
  }

  @Override
  public SleepEffect copy() {
    return new SleepEffect(this);
  }

  @Override
  public String getText(Ability source) {
    return "Tap all creatures target player controls. Those creatures don't untap during that player's next untap step";
  }
}

class SleepEffect2 extends ReplacementEffectImpl<SleepEffect2> {

  protected UUID creatureId;

  public SleepEffect2(UUID creatureId) {
    super(Duration.OneUse, Outcome.Detriment);
    this.creatureId = creatureId;
  }

  public SleepEffect2(final SleepEffect2 effect) {
    super(effect);
    creatureId = effect.creatureId;
  }

  @Override
  public SleepEffect2 copy() {
    return new SleepEffect2(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    return false;
  }

  @Override
  public boolean replaceEvent(GameEvent event, Ability source, Game game) {
    used = true;
    return true;
  }

  @Override
  public boolean applies(GameEvent event, Ability source, Game game) {
    if (game.getTurn().getStepType() == PhaseStep.UNTAP &&
        event.getType() == EventType.UNTAP &&
        event.getTargetId().equals(creatureId)) {
      return true;
    }
    return false;
  }

  @Override
  public String getText(Ability source) {
    return "";
  }

}
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