Package mage.sets.magic2010

Source Code of mage.sets.magic2010.MindControl

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.sets.magic2010;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class MindControl extends CardImpl<MindControl> {

  public MindControl(UUID ownerId) {
    super(ownerId, 63, "Mind Control", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{3}{U}{U}");
    this.expansionSetCode = "M10";
    this.color.setBlue(true);
    this.subtype.add("Aura");

    TargetPermanent auraTarget = new TargetCreaturePermanent();
    this.getSpellAbility().addTarget(auraTarget);
    this.getSpellAbility().addEffect(new AttachEffect(Outcome.Detriment));
    Ability ability = new EnchantAbility(auraTarget.getTargetName());
    this.addAbility(ability);
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MindControlEffect()));

  }

  public MindControl(final MindControl card) {
    super(card);
  }

  @Override
  public MindControl copy() {
    return new MindControl(this);
  }

  @Override
  public String getArt() {
    return "121615_typ_reg_sty_010.jpg";
  }
}

class MindControlEffect extends ContinuousEffectImpl<MindControlEffect> {

  public MindControlEffect() {
    super(Duration.WhileOnBattlefield, Outcome.Detriment);
  }

  public MindControlEffect(final MindControlEffect effect) {
    super(effect);
  }

  @Override
  public MindControlEffect copy() {
    return new MindControlEffect(this);
  }

  @Override
  public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
    Permanent enchantment = game.getPermanent(source.getSourceId());
    if (enchantment != null && enchantment.getAttachedTo() != null) {
      Permanent creature = game.getPermanent(enchantment.getAttachedTo());
      if (creature != null) {
        switch (layer) {
          case ControlChangingEffects_2:
            if (sublayer == SubLayer.NA) {
              creature.changeControllerId(source.getControllerId(), game);
            }
            break;
        }
        return true;
      }
    }
    return false;
  }

  @Override
  public boolean apply(Game game, Ability source) {
    return false;
  }

  @Override
  public boolean hasLayer(Layer layer) {
    return layer == Layer.ControlChangingEffects_2;
  }

  @Override
  public String getText(Ability source) {
    return "You control enchanted creature";
  }
}
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