Package mage.player.ai.simulators

Source Code of mage.player.ai.simulators.CombatSimulator

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.player.ai.simulators;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CombatSimulator implements Serializable {

  public List<CombatGroupSimulator> groups = new ArrayList<CombatGroupSimulator>();
  public List<UUID> defenders = new ArrayList<UUID>();
  public Map<UUID, Integer> playersLife = new HashMap<UUID, Integer>();
  public Map<UUID, Integer> planeswalkerLoyalty = new HashMap<UUID, Integer>();
  public UUID attackerId;
  public int rating = 0;

  public static CombatSimulator load(Game game) {
    CombatSimulator simCombat = new CombatSimulator();
    for (CombatGroup group: game.getCombat().getGroups()) {
      simCombat.groups.add(new CombatGroupSimulator(group.getDefenderId(), group.getAttackers(), group.getBlockers(), game));
    }
    for (UUID defenderId: game.getCombat().getDefenders()) {
      simCombat.defenders.add(defenderId);
      Player player = game.getPlayer(defenderId);
      if (player != null) {
        simCombat.playersLife.put(defenderId, player.getLife());
      }
      else {
        Permanent permanent = game.getPermanent(defenderId);
        simCombat.planeswalkerLoyalty.put(defenderId, permanent.getLoyalty().getValue());
      }
    }
    return simCombat;
  }

  public CombatSimulator() {}

  public void clear() {
    groups.clear();
    defenders.clear();
    attackerId = null;
  }

  public void simulate() {
    for (CombatGroupSimulator group: groups) {
      group.simulateCombat();
    }
  }

  public int evaluate() {
    Map<UUID, Integer> damage = new HashMap<UUID, Integer>();
    int result = 0;
    for (CombatGroupSimulator group: groups) {
      if (!damage.containsKey(group.defenderId)) {
        damage.put(group.defenderId, group.unblockedDamage);
      }
      else {
        damage.put(group.defenderId, damage.get(group.defenderId) + group.unblockedDamage);
      }
    }
    //check for lethal damage to player
    for (Entry<UUID, Integer> entry: playersLife.entrySet()) {
      if (damage.containsKey(entry.getKey()) && entry.getValue() <= damage.get(entry.getKey())) {
        //TODO:  check for protection
        //NOTE:  not applicable for mulitplayer games
        return Integer.MAX_VALUE;
      }
    }

    for (CombatGroupSimulator group: groups) {
      result += group.evaluateCombat();
    }

    rating = result;
    return result;
  }
}
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