Package mage.player.ai.simulators

Source Code of mage.player.ai.simulators.CombatGroupSimulator

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.player.ai.simulators;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CombatGroupSimulator implements Serializable {
  public List<CreatureSimulator> attackers = new ArrayList<CreatureSimulator>();
  public List<CreatureSimulator> blockers = new ArrayList<CreatureSimulator>();
  public UUID defenderId;
  public boolean defenderIsPlaneswalker;
  public int unblockedDamage;
  private CreatureSimulator attacker;

  public CombatGroupSimulator(UUID defenderId, List<UUID> attackers, List<UUID> blockers, Game game) {
    this.defenderId = defenderId;
    for (UUID attackerId: attackers) {
      Permanent permanent = game.getPermanent(attackerId);
      this.attackers.add(new CreatureSimulator(permanent));
    }
    for (UUID blockerId: blockers) {
      Permanent permanent = game.getPermanent(blockerId);
      this.blockers.add(new CreatureSimulator(permanent));
    }
    //NOTE:  assumes no banding
    attacker = this.attackers.get(0);
  }

  private boolean hasFirstOrDoubleStrike() {
    for (CreatureSimulator creature: attackers) {
      if (creature.hasDoubleStrike || creature.hasFirstStrike)
        return true;
    }
    for (CreatureSimulator creature: blockers) {
      if (creature.hasDoubleStrike || creature.hasFirstStrike)
        return true;
    }
    return false;
  }

  public boolean canBlock(Permanent blocker, Game game) {
    return blocker.canBlock(attacker.id, game);
  }

  public void simulateCombat() {
    unblockedDamage = 0;

    if (hasFirstOrDoubleStrike())
      assignDamage(true);
    assignDamage(false);
  }

  private void assignDamage(boolean first) {
    if (blockers.size() == 0) {
      if (canDamage(attacker, first))
        unblockedDamage += attacker.power;
    }
    else if (blockers.size() == 1) {
      CreatureSimulator blocker = blockers.get(0);
      if (canDamage(attacker, first)) {
        if (attacker.hasTrample) {
          int lethalDamage = blocker.getLethalDamage();
          if (attacker.power > lethalDamage) {
            blocker.damage += lethalDamage;
            unblockedDamage += attacker.power - lethalDamage;
          }
          else {
            blocker.damage += attacker.power;
          }
        }
      }
      if (canDamage(blocker, first)) {
        attacker.damage += blocker.power;
      }
    }
    else {
      int damage = attacker.power;
      for (CreatureSimulator blocker: blockers) {
        if (damage > 0 && canDamage(attacker, first)) {
          int lethalDamage = blocker.getLethalDamage();
          if (damage > lethalDamage) {
            blocker.damage += lethalDamage;
            damage -= lethalDamage;
          }
          else {
            blocker.damage += damage;
            damage = 0;
          }
        }
        if (canDamage(blocker, first)) {
          attacker.damage += blocker.power;
        }
      }
      if (damage > 0) {
        if (attacker.hasTrample) {
          unblockedDamage += damage;
        }
        else {
          blockers.get(0).damage += damage;
        }
      }
    }
  }

  private boolean canDamage(CreatureSimulator creature, boolean first) {
    if (first && (creature.hasFirstStrike || creature.hasDoubleStrike))
      return true;
    if (!first && (!creature.hasFirstStrike || creature.hasDoubleStrike))
      return true;
    return false;
  }

  /**
   * returns 3   attacker survives blockers destroyed
   * returns 2   both destroyed
   * returns 1   both survive
   * returns 0   attacker destroyed blockers survive
   *
   * @return int
   */
  public int evaluateCombat() {
    int survivingBlockers = 0;
    for (CreatureSimulator blocker: blockers) {
      if (blocker.damage < blocker.toughness)
        survivingBlockers++;
    }
    if (attacker.isDead()) {
      if (survivingBlockers > 0) {
        return 0;
      }
      return 2;
    }
    else {
      if (survivingBlockers > 0) {
        return 1;
      }
      return 3;
    }
  }
}
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