Package mage.view

Source Code of mage.view.GameView

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/

package mage.view;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;

import mage.MageObject;
import mage.Constants.PhaseStep;
import mage.Constants.TurnPhase;
import mage.cards.Card;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.GameState;
import mage.game.combat.CombatGroup;
import mage.game.stack.Spell;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.players.Player;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GameView implements Serializable {

  private List<PlayerView> players = new ArrayList<PlayerView>();
  private CardsView hand;
  private CardsView stack = new CardsView();
  private List<ExileView> exiles = new ArrayList<ExileView>();
  private List<CombatGroupView> combat = new ArrayList<CombatGroupView>();
  private TurnPhase phase;
  private PhaseStep step;
  private String activePlayerName = "";
  private String priorityPlayerName = "";
  private int turn;
  private boolean special = false;

  public GameView(GameState state, Game game) {
    for (Player player: state.getPlayers().values()) {
      players.add(new PlayerView(player, game));
    }
    for (StackObject stackObject: state.getStack()) {
      if (stackObject instanceof StackAbility) {
        MageObject object = game.getObject(stackObject.getSourceId());
        Card card = game.getCard(stackObject.getSourceId());
        if (object != null)
          stack.put(stackObject.getId(), new StackAbilityView((StackAbility)stackObject, object.getName(), new CardView(card)));
        else
          stack.put(stackObject.getId(), new StackAbilityView((StackAbility)stackObject, "", new CardView(card)));
      }
      else {
        stack.put(stackObject.getId(), new CardView((Spell)stackObject));
      }
    }
    for (ExileZone exileZone: state.getExile().getExileZones()) {
      exiles.add(new ExileView(exileZone, game));
    }
    this.phase = state.getTurn().getPhaseType();
    this.step = state.getTurn().getStepType();
    this.turn = state.getTurnNum();
    if (state.getActivePlayerId() != null)
      this.activePlayerName = state.getPlayer(state.getActivePlayerId()).getName();
    else
      this.activePlayerName = "";
    if (state.getPriorityPlayerId() != null)
      this.priorityPlayerName = state.getPlayer(state.getPriorityPlayerId()).getName();
    else
      this.priorityPlayerName = "";
    for (CombatGroup combatGroup: state.getCombat().getGroups()) {
      combat.add(new CombatGroupView(combatGroup, game));
    }
    this.special = state.getSpecialActions().getControlledBy(state.getPriorityPlayerId()).size() > 0;
  }

  public List<PlayerView> getPlayers() {
    return players;
  }

  public CardsView getHand() {
    return hand;
  }

  public void setHand(CardsView hand) {
    this.hand = hand;
  }

  public TurnPhase getPhase() {
    return phase;
  }

  public PhaseStep getStep() {
    return step;
  }

  public CardsView getStack() {
    return stack;
  }

  public List<ExileView> getExile() {
    return exiles;
  }

  public List<CombatGroupView> getCombat() {
    return combat;
  }

  public int getTurn() {
    return this.turn;
  }

  public String getActivePlayerName() {
    return activePlayerName;
  }

  public String getPriorityPlayerName() {
    return priorityPlayerName;
  }

  public boolean getSpecial() {
    return special;
  }
}
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