Package plugins.audioPlayer.javazoom.jlgui.player.amp.equalizer.ui

Source Code of plugins.audioPlayer.javazoom.jlgui.player.amp.equalizer.ui.NaturalSpline

/*
* NaturalSpline.
*
* JavaZOOM : jlgui@javazoom.net
*            http://www.javazoom.net
*
*-----------------------------------------------------------------------
*   This program is free software; you can redistribute it and/or modify
*   it under the terms of the GNU Library General Public License as published
*   by the Free Software Foundation; either version 2 of the License, or
*   (at your option) any later version.
*
*   This program is distributed in the hope that it will be useful,
*   but WITHOUT ANY WARRANTY; without even the implied warranty of
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*   GNU Library General Public License for more details.
*
*   You should have received a copy of the GNU Library General Public
*   License along with this program; if not, write to the Free Software
*   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*----------------------------------------------------------------------
*/
package plugins.audioPlayer.javazoom.jlgui.player.amp.equalizer.ui;

import java.awt.Polygon;

public class NaturalSpline extends ControlCurve
{
    public final int STEPS = 12;
   
    public NaturalSpline()
    {
        super();
    }

    /*
     * calculates the natural cubic spline that interpolates y[0], y[1], ...
     * y[n] The first segment is returned as C[0].a + C[0].b*u + C[0].c*u^2 +
     * C[0].d*u^3 0<=u <1 the other segments are in C[1], C[2], ... C[n-1]
     */
    Cubic[] calcNaturalCubic(int n, int[] x)
    {
        float[] gamma = new float[n + 1];
        float[] delta = new float[n + 1];
        float[] D = new float[n + 1];
        int i;
        /*
         * We solve the equation [2 1 ] [D[0]] [3(x[1] - x[0]) ] |1 4 1 | |D[1]|
         * |3(x[2] - x[0]) | | 1 4 1 | | . | = | . | | ..... | | . | | . | | 1 4
         * 1| | . | |3(x[n] - x[n-2])| [ 1 2] [D[n]] [3(x[n] - x[n-1])]
         *
         * by using row operations to convert the matrix to upper triangular and
         * then back sustitution. The D[i] are the derivatives at the knots.
         */
        gamma[0] = 1.0f / 2.0f;
        for (i = 1; i < n; i++)
        {
            gamma[i] = 1 / (4 - gamma[i - 1]);
        }
        gamma[n] = 1 / (2 - gamma[n - 1]);
        delta[0] = 3 * (x[1] - x[0]) * gamma[0];
        for (i = 1; i < n; i++)
        {
            delta[i] = (3 * (x[i + 1] - x[i - 1]) - delta[i - 1]) * gamma[i];
        }
        delta[n] = (3 * (x[n] - x[n - 1]) - delta[n - 1]) * gamma[n];
        D[n] = delta[n];
        for (i = n - 1; i >= 0; i--)
        {
            D[i] = delta[i] - gamma[i] * D[i + 1];
        }
        /* now compute the coefficients of the cubics */
        Cubic[] C = new Cubic[n];
        for (i = 0; i < n; i++)
        {
            C[i] = new Cubic((float) x[i], D[i], 3 * (x[i + 1] - x[i]) - 2 * D[i] - D[i + 1], 2 * (x[i] - x[i + 1]) + D[i] + D[i + 1]);
        }
        return C;
    }

    /**
     * Return a cubic spline.
     */
    public Polygon getPolyline()
    {
        Polygon p = new Polygon();
        if (pts.npoints >= 2)
        {
            Cubic[] X = calcNaturalCubic(pts.npoints - 1, pts.xpoints);
            Cubic[] Y = calcNaturalCubic(pts.npoints - 1, pts.ypoints);
             // very crude technique - just break each segment up into steps lines
            int x = (int) Math.round(X[0].eval(0));
            int y = (int) Math.round(Y[0].eval(0));
            p.addPoint(x, boundY(y));
            for (int i = 0; i < X.length; i++)
            {
                for (int j = 1; j <= STEPS; j++)
                {
                    float u = j / (float) STEPS;
                    x = Math.round(X[i].eval(u));
                    y = Math.round(Y[i].eval(u));
                    p.addPoint(x, boundY(y));
                }
            }
        }
        return p;
    }
}
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