Package lineage2.loginserver.gameservercon

Source Code of lineage2.loginserver.gameservercon.PacketHandler

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.loginserver.gameservercon;

import java.nio.ByteBuffer;

import lineage2.loginserver.gameservercon.gspackets.AuthRequest;
import lineage2.loginserver.gameservercon.gspackets.BonusRequest;
import lineage2.loginserver.gameservercon.gspackets.ChangeAccessLevel;
import lineage2.loginserver.gameservercon.gspackets.ChangePassword;
import lineage2.loginserver.gameservercon.gspackets.OnlineStatus;
import lineage2.loginserver.gameservercon.gspackets.PingResponse;
import lineage2.loginserver.gameservercon.gspackets.Player2ndAuthSetAttempts;
import lineage2.loginserver.gameservercon.gspackets.Player2ndAuthSetBanTime;
import lineage2.loginserver.gameservercon.gspackets.Player2ndAuthSetPassword;
import lineage2.loginserver.gameservercon.gspackets.PlayerAuthRequest;
import lineage2.loginserver.gameservercon.gspackets.PlayerInGame;
import lineage2.loginserver.gameservercon.gspackets.PlayerLogout;
import lineage2.loginserver.gameservercon.gspackets.SetAccountInfo;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class PacketHandler
{
  /**
   * Field _log.
   */
  private static Logger _log = LoggerFactory.getLogger(PacketHandler.class);
 
  /**
   * Method handlePacket.
   * @param gs GameServer
   * @param buf ByteBuffer
   * @return ReceivablePacket
   */
  public static ReceivablePacket handlePacket(GameServer gs, ByteBuffer buf)
  {
    ReceivablePacket packet = null;
    int id = buf.get() & 0xff;
    if (!gs.isAuthed())
    {
      switch (id)
      {
        case 0x00:
          packet = new AuthRequest();
          break;
        default:
          _log.error("Received unknown packet: " + Integer.toHexString(id));
      }
    }
    else
    {
      switch (id)
      {
        case 0x01:
          packet = new OnlineStatus();
          break;
        case 0x02:
          packet = new PlayerAuthRequest();
          break;
        case 0x03:
          packet = new PlayerInGame();
          break;
        case 0x04:
          packet = new PlayerLogout();
          break;
        case 0x05:
          packet = new SetAccountInfo();
          break;
        case 0x08:
          packet = new ChangePassword();
          break;
        case 0x10:
          packet = new BonusRequest();
          break;
        case 0x11:
          packet = new ChangeAccessLevel();
          break;
        case 0x15:
          packet = new Player2ndAuthSetPassword();
          break;
        case 0x16:
          packet = new Player2ndAuthSetAttempts();
          break;
        case 0x17:
          packet = new Player2ndAuthSetBanTime();
          break;
        case 0xff:
          packet = new PingResponse();
          break;
        default:
          _log.error("Received unknown packet: " + Integer.toHexString(id));
      }
    }
    return packet;
  }
}
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