Package lineage2.loginserver.clientpackets

Source Code of lineage2.loginserver.clientpackets.AuthGameGuard

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.loginserver.clientpackets;

import lineage2.loginserver.L2LoginClient;
import lineage2.loginserver.L2LoginClient.LoginClientState;
import lineage2.loginserver.serverpackets.GGAuth;
import lineage2.loginserver.serverpackets.LoginFail;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AuthGameGuard extends L2LoginClientPacket
{
  /**
   * Field _sessionId.
   */
  private int _sessionId;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _sessionId = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    L2LoginClient client = getClient();
    if ((_sessionId == 0) || (_sessionId == client.getSessionId()))
    {
      client.setState(LoginClientState.AUTHED_GG);
      client.sendPacket(new GGAuth(client.getSessionId()));
    }
    else
    {
      client.close(LoginFail.LoginFailReason.REASON_ACCESS_FAILED);
    }
  }
}
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