Package lineage2.loginserver

Source Code of lineage2.loginserver.L2LoginPacketHandler

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.loginserver;

import java.nio.ByteBuffer;

import lineage2.commons.net.nio.impl.IPacketHandler;
import lineage2.commons.net.nio.impl.ReceivablePacket;
import lineage2.loginserver.L2LoginClient.LoginClientState;
import lineage2.loginserver.clientpackets.AuthGameGuard;
import lineage2.loginserver.clientpackets.RequestAuthLogin;
import lineage2.loginserver.clientpackets.RequestServerList;
import lineage2.loginserver.clientpackets.RequestServerLogin;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class L2LoginPacketHandler implements IPacketHandler<L2LoginClient>
{
  /**
   * Method handlePacket.
   * @param buf ByteBuffer
   * @param client L2LoginClient
   * @return ReceivablePacket<L2LoginClient>
   */
  @Override
  public ReceivablePacket<L2LoginClient> handlePacket(ByteBuffer buf, L2LoginClient client)
  {
    int opcode = buf.get() & 0xFF;
    ReceivablePacket<L2LoginClient> packet = null;
    LoginClientState state = client.getState();
    switch (state)
    {
      case CONNECTED:
        if (opcode == 0x07)
        {
          packet = new AuthGameGuard();
        }
        break;
      case AUTHED_GG:
        if (opcode == 0x00)
        {
          packet = new RequestAuthLogin();
        }
        break;
      case AUTHED:
        if (opcode == 0x05)
        {
          packet = new RequestServerList();
        }
        else if (opcode == 0x02)
        {
          packet = new RequestServerLogin();
        }
        break;
      default:
        break;
    }
    return packet;
  }
}
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