Package lineage2.gameserver.stats.conditions

Source Code of lineage2.gameserver.stats.conditions.ConditionPlayerSummonSiegeGolem

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.stats.conditions;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Zone;
import lineage2.gameserver.model.entity.events.impl.CastleSiegeEvent;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ConditionPlayerSummonSiegeGolem extends Condition
{
  /**
   * Constructor for ConditionPlayerSummonSiegeGolem.
   */
  public ConditionPlayerSummonSiegeGolem()
  {
  }
 
  /**
   * Method testImpl.
   * @param env Env
   * @return boolean
   */
  @Override
  protected boolean testImpl(Env env)
  {
    Player player = env.character.getPlayer();
    if (player == null)
    {
      return false;
    }
    Zone zone = player.getZone(Zone.ZoneType.RESIDENCE);
    if (zone != null)
    {
      return false;
    }
    zone = player.getZone(Zone.ZoneType.SIEGE);
    if (zone == null)
    {
      return false;
    }
    SiegeEvent<?, ?> event = player.getEvent(SiegeEvent.class);
    if (event == null)
    {
      return false;
    }
    if (event instanceof CastleSiegeEvent)
    {
      if (zone.getParams().getInteger("residence") != event.getId())
      {
        return false;
      }
      if (event.getSiegeClan(SiegeEvent.ATTACKERS, player.getClan()) == null)
      {
        return false;
      }
    }
    else if (event.getSiegeClan(SiegeEvent.DEFENDERS, player.getClan()) == null)
    {
      return false;
    }
    return true;
  }
}
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