Package lineage2.gameserver.stats.conditions

Source Code of lineage2.gameserver.stats.conditions.ConditionPlayerResidence

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.stats.conditions;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.ResidenceType;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ConditionPlayerResidence extends Condition
{
  /**
   * Field _id.
   */
  private final int _id;
  /**
   * Field _type.
   */
  private final ResidenceType _type;
 
  /**
   * Constructor for ConditionPlayerResidence.
   * @param id int
   * @param type ResidenceType
   */
  public ConditionPlayerResidence(int id, ResidenceType type)
  {
    _id = id;
    _type = type;
  }
 
  /**
   * Method testImpl.
   * @param env Env
   * @return boolean
   */
  @Override
  protected boolean testImpl(Env env)
  {
    if (!env.character.isPlayer())
    {
      return false;
    }
    Player player = (Player) env.character;
    Clan clan = player.getClan();
    if (clan == null)
    {
      return false;
    }
    int residenceId = clan.getResidenceId(_type);
    return _id > 0 ? residenceId == _id : residenceId > 0;
  }
}
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