Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.KamaelWeaponExchange

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.ExAutoSoulShot;
import lineage2.gameserver.network.serverpackets.InventoryUpdate;
import lineage2.gameserver.network.serverpackets.ShortCutInit;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.templates.StatsSet;
import lineage2.gameserver.templates.item.WeaponTemplate;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class KamaelWeaponExchange extends Skill
{
  /**
   * Constructor for KamaelWeaponExchange.
   * @param set StatsSet
   */
  public KamaelWeaponExchange(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    Player p = (Player) activeChar;
    if (p.isInStoreMode() || p.isProcessingRequest())
    {
      return false;
    }
    ItemInstance item = activeChar.getActiveWeaponInstance();
    if ((item != null) && (((WeaponTemplate) item.getTemplate()).getKamaelConvert() == 0))
    {
      activeChar.sendPacket(SystemMsg.YOU_CANNOT_CONVERT_THIS_ITEM);
      return false;
    }
    return super.checkCondition(activeChar, target, forceUse, dontMove, first);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    final Player player = (Player) activeChar;
    final ItemInstance item = activeChar.getActiveWeaponInstance();
    if (item == null)
    {
      return;
    }
    int itemId = ((WeaponTemplate) item.getTemplate()).getKamaelConvert();
    if (itemId == 0)
    {
      return;
    }
    player.getInventory().unEquipItem(item);
    player.sendPacket(new InventoryUpdate().addRemovedItem(item));
    item.setItemId(itemId);
    player.sendPacket(new ShortCutInit(player));
    for (int shotId : player.getAutoSoulShot())
    {
      player.sendPacket(new ExAutoSoulShot(shotId, true));
    }
    player.sendPacket(new InventoryUpdate().addNewItem(item));
    player.sendPacket(new SystemMessage2(SystemMsg.YOU_HAVE_EQUIPPED_YOUR_S1).addItemNameWithAugmentation(item));
    player.getInventory().equipItem(item);
  }
}
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