Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.EMDam

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.stats.Formulas;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EMDam extends Skill
{
  /**
   * Field TRUE_ELEMENTS.
   */
  private static final int[] TRUE_ELEMENTS =
  {
    11007,
    11008,
    11009,
    11010
  };
 
  /**
   * Constructor for EMDam.
   * @param set StatsSet
   */
  public EMDam(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method checkCondition.
   * @param activeChar Creature
   * @param target Creature
   * @param forceUse boolean
   * @param dontMove boolean
   * @param first boolean
   * @return boolean
   */
  @Override
  public boolean checkCondition(Creature activeChar, Creature target, boolean forceUse, boolean dontMove, boolean first)
  {
    if (!super.checkCondition(activeChar, target, forceUse, dontMove, first))
    {
      return false;
    }
    if (!activeChar.getEffectList().containEffectFromSkills(TRUE_ELEMENTS))
    {
      if (activeChar.isPlayer())
      {
        activeChar.sendMessage("No Stance Activated...");
      }
      return false;
    }
    return true;
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    int sps = isSSPossible() ? isMagic() ? activeChar.getChargedSpiritShot() : activeChar.getChargedSoulShot() ? 2 : 0 : 0;
    Creature realTarget;
    boolean reflected;
    for (Creature target : targets)
    {
      if (target != null)
      {
        if (target.isDead())
        {
          continue;
        }
        reflected = target.checkReflectSkill(activeChar, this);
        realTarget = reflected ? activeChar : target;
        Formulas.AttackInfo info = Formulas.calcMagicDam(activeChar, realTarget, this, sps);
        if (info.damage >= 1)
        {
          realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
        }
        getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
      }
    }
    if (isSuicideAttack())
    {
      activeChar.doDie(null);
    }
    else if (isSSPossible())
    {
      activeChar.unChargeShots(isMagic());
    }
  }
}
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