Package lineage2.gameserver.skills.skillclasses

Source Code of lineage2.gameserver.skills.skillclasses.CPDam

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.skillclasses;

import java.util.List;

import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.templates.StatsSet;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class CPDam extends Skill
{
  /**
   * Constructor for CPDam.
   * @param set StatsSet
   */
  public CPDam(StatsSet set)
  {
    super(set);
  }
 
  /**
   * Method useSkill.
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets)
  {
    boolean ss = activeChar.getChargedSoulShot() && isSSPossible();
    if (ss)
    {
      activeChar.unChargeShots(false);
    }
    Creature realTarget;
    boolean reflected;
    for (Creature target : targets)
    {
      if (target != null)
      {
        if (target.isDead())
        {
          continue;
        }
        target.doCounterAttack(this, activeChar, false);
        reflected = target.checkReflectSkill(activeChar, this);
        realTarget = reflected ? activeChar : target;
        if (realTarget.isCurrentCpZero())
        {
          continue;
        }
        double damage = _power * realTarget.getCurrentCp();
        if (damage < 1)
        {
          damage = 1;
        }
        realTarget.reduceCurrentHp(damage, 0, activeChar, this, true, true, false, true, false, false, true);
        getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
      }
    }
  }
}
TOP

Related Classes of lineage2.gameserver.skills.skillclasses.CPDam

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.