Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectKnockDown

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import gnu.trove.map.hash.TIntIntHashMap;
import lineage2.gameserver.geodata.GeoEngine;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.World;
import lineage2.gameserver.network.serverpackets.ExAlterSkillRequest;
import lineage2.gameserver.network.serverpackets.FlyToLocation;
import lineage2.gameserver.network.serverpackets.FlyToLocation.FlyType;
import lineage2.gameserver.network.serverpackets.ValidateLocation;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectKnockDown extends Effect
{
  /**
   * Field _z. Field _y. Field _x.
   */
  private int _x, _y, _z;


  private static TIntIntHashMap _ChainKnockSkills = new TIntIntHashMap(8);
 
  private static TIntIntHashMap _ChainedTemporalReplace = new TIntIntHashMap(8);
  /**
   * Constructor for EffectKnockDown.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectKnockDown(Env env, EffectTemplate template)
  {
    super(env, template);
    _ChainKnockSkills.clear();
    _ChainedTemporalReplace.clear();
    _ChainKnockSkills.put(139, 10250);
    _ChainKnockSkills.put(140, 10500);
    _ChainKnockSkills.put(141, 10750);
    _ChainKnockSkills.put(142, 11000);
    _ChainKnockSkills.put(143, 11249);
    _ChainKnockSkills.put(144, 11750);
    _ChainKnockSkills.put(145, 11500);
    _ChainKnockSkills.put(146, 12000);
    _ChainedTemporalReplace.put(10250, 10009);
    _ChainedTemporalReplace.put(10500, 10258);
    _ChainedTemporalReplace.put(10750, 10508);
    _ChainedTemporalReplace.put(11000, 10760);
    _ChainedTemporalReplace.put(11249, 11011);
    _ChainedTemporalReplace.put(11750, 11510);
    _ChainedTemporalReplace.put(11500, 11273);
    _ChainedTemporalReplace.put(12000, 11766);
  }

  /**
   * Method checkCondition.
   * @return boolean
   */
  @Override
  public boolean checkCondition()
  {
    if (_effected.isAirBinded() || _effected.isKnockedDown())
    {
      return false;
    }
    return super.checkCondition();
  }
 
  /**
   * Method onStart.
   */
  @Override
  public void onStart()
  {
    super.onStart();
    Location playerLoc = _effected.getLoc();
    Location tagetLoc = getEffector().getLoc();
    double distance = playerLoc.distance(tagetLoc);
    if ((distance > 2000) || (distance < 1))
    {
      return;
    }
    double dx = tagetLoc.x - playerLoc.x;
    double dy = tagetLoc.y - playerLoc.y;
    double dz = tagetLoc.z - playerLoc.z;
    int offset = Math.min((int) distance + getSkill().getFlyRadius(), 1400);
    offset = (int) (offset + Math.abs(dz));
    if (offset < 5)
    {
      offset = 5;
    }
    double sin = dy / distance;
    double cos = dx / distance;
    _x = (tagetLoc.x - (int) (offset * cos));
    _y = (tagetLoc.y - (int) (offset * sin));
    _z = tagetLoc.z;
    Location loc = new Location(_x, _y, _z);
    loc = GeoEngine.moveCheck(tagetLoc.x, tagetLoc.y, tagetLoc.z, _x, _y, _effected.getGeoIndex());
    if(!_effected.isKnockedDown())
      _effected.startKnockingdown();
    for(Player playerNearEffected : World.getAroundPlayers(_effected, 1200, 400))//Need to check: When the target has been hitted by another Knock Down skill, don't trigger chain skill
    {
      if(playerNearEffected.getTarget() == _effected && playerNearEffected.isAwaking())
      {
        int chainSkill = _ChainKnockSkills.get(playerNearEffected.getClassId().getId());
        int temporalReplaceSkill = _ChainedTemporalReplace.get(chainSkill);
        playerNearEffected.sendPacket(new ExAlterSkillRequest(chainSkill,temporalReplaceSkill,3))
      }
    }
    if (loc == null)
      _log.info("EffectKnockDown Loc null check this!");
    _effected.broadcastPacket(new FlyToLocation(_effected, loc, FlyType.PUSH_DOWN_HORIZONTAL, getSkill().getFlySpeed()));//need to check: if the effected is already knocked down, move the target again?
    _effected.abortAttack(true, true);
    _effected.abortCast(true, true);
    _effected.setXYZ(loc.getX(), loc.getY(), loc.getZ());
    _effected.broadcastPacket(new ValidateLocation(_effected));
  }
 
  /**
   * Method onExit.
   */
  @Override
  public void onExit()
  {
    super.onExit();
    if(_effected.isKnockedDown())
      _effected.stopKnockingdown();
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  public boolean onActionTime()
  {
    return false;
  }
}
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