Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectInvulnerable

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.Skill.SkillType;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class EffectInvulnerable extends Effect
{
  /**
   * Constructor for EffectInvulnerable.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectInvulnerable(Env env, EffectTemplate template)
  {
    super(env, template);
  }
 
  /**
   * Method checkCondition.
   * @return boolean
   */
  @Override
  public boolean checkCondition()
  {
    if (_effected.isInvul())
    {
      return false;
    }
    Skill skill = _effected.getCastingSkill();
    if ((skill != null) && ((skill.getSkillType() == SkillType.TAKECASTLE) || (skill.getSkillType() == SkillType.TAKEFORTRESS)))
    {
      return false;
    }
    return super.checkCondition();
  }
 
  /**
   * Method onStart.
   */
  @Override
  public void onStart()
  {
    super.onStart();
    _effected.startHealBlocked();
    _effected.setIsInvul(true);
  }
 
  /**
   * Method onExit.
   */
  @Override
  public void onExit()
  {
    super.onExit();
    _effected.stopHealBlocked();
    _effected.setIsInvul(false);
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  public boolean onActionTime()
  {
    return false;
  }
}
TOP

Related Classes of lineage2.gameserver.skills.effects.EffectInvulnerable

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.