Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectDiscord

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import java.util.ArrayList;
import java.util.List;

import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.CtrlIntention;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.impl.SiegeEvent;
import lineage2.gameserver.model.instances.SummonInstance;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class EffectDiscord extends Effect
{
  /**
   * Constructor for EffectDiscord.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectDiscord(Env env, EffectTemplate template)
  {
    super(env, template);
  }
 
  /**
   * Method checkCondition.
   * @return boolean
   */
  @Override
  public boolean checkCondition()
  {
    int skilldiff = _effected.getLevel() - _skill.getMagicLevel();
    int lvldiff = _effected.getLevel() - _effector.getLevel();
    if ((skilldiff > 10) || ((skilldiff > 5) && Rnd.chance(30)) || Rnd.chance(Math.abs(lvldiff) * 2))
    {
      return false;
    }
    boolean multitargets = _skill.isAoE();
    if (!_effected.isMonster())
    {
      if (!multitargets)
      {
        getEffector().sendPacket(SystemMsg.THAT_IS_AN_INCORRECT_TARGET);
      }
      return false;
    }
    if (_effected.isFearImmune() || _effected.isRaid())
    {
      if (!multitargets)
      {
        getEffector().sendPacket(SystemMsg.THAT_IS_AN_INCORRECT_TARGET);
      }
      return false;
    }
    Player player = _effected.getPlayer();
    if (player != null)
    {
      SiegeEvent<?, ?> siegeEvent = player.getEvent(SiegeEvent.class);
      if (_effected.isServitor() && (siegeEvent != null) && siegeEvent.containsSiegeSummon((SummonInstance) _effected))
      {
        if (!multitargets)
        {
          getEffector().sendPacket(SystemMsg.THAT_IS_AN_INCORRECT_TARGET);
        }
        return false;
      }
    }
    if (_effected.isInZonePeace())
    {
      if (!multitargets)
      {
        getEffector().sendPacket(Msg.YOU_MAY_NOT_ATTACK_IN_A_PEACEFUL_ZONE);
      }
      return false;
    }
    return super.checkCondition();
  }
 
  /**
   * Method onStart.
   */
  @Override
  public void onStart()
  {
    super.onStart();
    _effected.startConfused();
    onActionTime();
  }
 
  /**
   * Method onExit.
   */
  @Override
  public void onExit()
  {
    super.onExit();
    if (!_effected.stopConfused())
    {
      _effected.abortAttack(true, true);
      _effected.abortCast(true, true);
      _effected.stopMove();
      _effected.getAI().setAttackTarget(null);
      _effected.setWalking();
      _effected.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
    }
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  public boolean onActionTime()
  {
    List<Creature> targetList = new ArrayList<>();
    for (Creature character : _effected.getAroundCharacters(900, 200))
    {
      if (character.isNpc() && (character != getEffected()))
      {
        targetList.add(character);
      }
    }
    if (targetList.isEmpty())
    {
      return true;
    }
    Creature target = targetList.get(Rnd.get(targetList.size()));
    _effected.setRunning();
    _effected.getAI().Attack(target, true, false);
    return false;
  }
}
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