/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.telnet.commands;
import java.util.Iterator;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Set;
import java.util.regex.Pattern;
import lineage2.gameserver.model.GameObjectsStorage;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.telnet.TelnetCommand;
import lineage2.gameserver.network.telnet.TelnetCommandHolder;
import lineage2.gameserver.tables.GmListTable;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TelnetWorld implements TelnetCommandHolder
{
/**
* Field _commands.
*/
private final Set<TelnetCommand> _commands = new LinkedHashSet<>();
/**
* Constructor for TelnetWorld.
*/
public TelnetWorld()
{
_commands.add(new TelnetCommand("find")
{
@Override
public String getUsage()
{
return "find <name>";
}
@Override
public String handle(String[] args)
{
if (args.length == 0)
{
return null;
}
Iterable<Player> players = GameObjectsStorage.getAllPlayersForIterate();
Iterator<Player> itr = players.iterator();
StringBuilder sb = new StringBuilder();
int count = 0;
Player player;
Pattern pattern = Pattern.compile(args[0] + "\\S+", Pattern.CASE_INSENSITIVE);
while (itr.hasNext())
{
player = itr.next();
if (pattern.matcher(player.getName()).matches())
{
count++;
sb.append(player).append('\n');
}
}
if (count == 0)
{
sb.append("Player not found.").append('\n');
}
else
{
sb.append("=================================================\n");
sb.append("Found: ").append(count).append(" players.").append('\n');
}
return sb.toString();
}
});
_commands.add(new TelnetCommand("whois", "who")
{
@Override
public String getUsage()
{
return "whois <name>";
}
@Override
public String handle(String[] args)
{
if (args.length == 0)
{
return null;
}
Player player = GameObjectsStorage.getPlayer(args[0]);
if (player == null)
{
return "Player not found.\n";
}
StringBuilder sb = new StringBuilder();
sb.append("Name: .................... ").append(player.getName()).append('\n');
sb.append("ID: ...................... ").append(player.getObjectId()).append('\n');
sb.append("Account Name: ............ ").append(player.getAccountName()).append('\n');
sb.append("IP: ...................... ").append(player.getIP()).append('\n');
sb.append("Level: ................... ").append(player.getLevel()).append('\n');
sb.append("Location: ................ ").append(player.getLoc()).append('\n');
if (player.getClan() != null)
{
sb.append("Clan: .................... ").append(player.getClan().getName()).append('\n');
if (player.getAlliance() != null)
{
sb.append("Ally: .................... ").append(player.getAlliance().getAllyName()).append('\n');
}
}
sb.append("Offline: ................. ").append(player.isInOfflineMode()).append('\n');
sb.append(player.toString()).append('\n');
return sb.toString();
}
});
_commands.add(new TelnetCommand("gmlist", "gms")
{
@Override
public String getUsage()
{
return "gmlist";
}
@Override
public String handle(String[] args)
{
List<Player> gms = GmListTable.getAllGMs();
int count = gms.size();
if (count == 0)
{
return "GMs not found.\n";
}
StringBuilder sb = new StringBuilder();
for (int i = 0; i < count; i++)
{
sb.append(gms.get(i)).append('\n');
}
sb.append("Found: ").append(count).append(" GMs.").append('\n');
return sb.toString();
}
});
}
/**
* Method getCommands.
* @return Set<TelnetCommand> * @see lineage2.gameserver.network.telnet.TelnetCommandHolder#getCommands()
*/
@Override
public Set<TelnetCommand> getCommands()
{
return _commands;
}
}