Package lineage2.gameserver.network.loginservercon.lspackets

Source Code of lineage2.gameserver.network.loginservercon.lspackets.KickPlayer

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.loginservercon.lspackets;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.GameClient;
import lineage2.gameserver.network.loginservercon.LoginServerCommunication;
import lineage2.gameserver.network.loginservercon.ReceivablePacket;
import lineage2.gameserver.network.serverpackets.ServerClose;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class KickPlayer extends ReceivablePacket
{
  /**
   * Field account.
   */
  String account;
 
  /**
   * Method readImpl.
   */
  @Override
  public void readImpl()
  {
    account = readS();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    GameClient client = LoginServerCommunication.getInstance().removeWaitingClient(account);
    if (client == null)
    {
      client = LoginServerCommunication.getInstance().removeAuthedClient(account);
    }
    if (client == null)
    {
      return;
    }
    Player activeChar = client.getActiveChar();
    if (activeChar != null)
    {
      activeChar.sendPacket(Msg.ANOTHER_PERSON_HAS_LOGGED_IN_WITH_THE_SAME_ACCOUNT);
      activeChar.kick();
    }
    else
    {
      client.close(ServerClose.STATIC);
    }
  }
}
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