/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.loginservercon.lspackets;
import lineage2.gameserver.network.loginservercon.LoginServerCommunication;
import lineage2.gameserver.network.loginservercon.ReceivablePacket;
import lineage2.gameserver.network.loginservercon.gspackets.OnlineStatus;
import lineage2.gameserver.network.loginservercon.gspackets.PlayerInGame;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AuthResponse extends ReceivablePacket
{
/**
* Field _log.
*/
private static final Logger _log = LoggerFactory.getLogger(AuthResponse.class);
/**
* Field _serverId.
*/
private int _serverId;
/**
* Field _serverName.
*/
private String _serverName;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_serverId = readC();
_serverName = readS();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
_log.info("Registered on loginserver as " + _serverId + " [" + _serverName + "]");
sendPacket(new OnlineStatus(true));
String[] accounts = LoginServerCommunication.getInstance().getAccounts();
for (String account : accounts)
{
sendPacket(new PlayerInGame(account));
}
}
}