Package lineage2.gameserver.network.loginservercon.lspackets

Source Code of lineage2.gameserver.network.loginservercon.lspackets.AuthResponse

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.loginservercon.lspackets;

import lineage2.gameserver.network.loginservercon.LoginServerCommunication;
import lineage2.gameserver.network.loginservercon.ReceivablePacket;
import lineage2.gameserver.network.loginservercon.gspackets.OnlineStatus;
import lineage2.gameserver.network.loginservercon.gspackets.PlayerInGame;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class AuthResponse extends ReceivablePacket
{
  /**
   * Field _log.
   */
  private static final Logger _log = LoggerFactory.getLogger(AuthResponse.class);
  /**
   * Field _serverId.
   */
  private int _serverId;
  /**
   * Field _serverName.
   */
  private String _serverName;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _serverId = readC();
    _serverName = readS();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    _log.info("Registered on loginserver as " + _serverId + " [" + _serverName + "]");
    sendPacket(new OnlineStatus(true));
    String[] accounts = LoginServerCommunication.getInstance().getAccounts();
    for (String account : accounts)
    {
      sendPacket(new PlayerInGame(account));
    }
  }
}
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