Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestSaveKeyMapping

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.ExUISetting;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestSaveKeyMapping extends L2GameClientPacket
{
  /**
   * Field _data.
   */
  private byte[] _data;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    int length = readD();
    if ((length > _buf.remaining()) || (length > Short.MAX_VALUE) || (length < 0))
    {
      _data = null;
      return;
    }
    _data = new byte[length];
    readB(_data);
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if ((activeChar == null) || (_data == null))
    {
      return;
    }
    activeChar.setKeyBindings(_data);
    activeChar.sendPacket(new ExUISetting(activeChar));
  }
}
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