Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestJoinAlly

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.Config;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Request;
import lineage2.gameserver.model.Request.L2RequestType;
import lineage2.gameserver.network.serverpackets.AskJoinAlliance;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestJoinAlly extends L2GameClientPacket
{
  /**
   * Field _objectId.
   */
  private int _objectId;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _objectId = readD();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if ((activeChar == null) || (activeChar.getClan() == null) || (activeChar.getAlliance() == null))
    {
      return;
    }
    if (activeChar.isOutOfControl())
    {
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isProcessingRequest())
    {
      activeChar.sendPacket(Msg.WAITING_FOR_ANOTHER_REPLY);
      return;
    }
    if (activeChar.getAlliance().getMembersCount() >= Config.ALT_MAX_ALLY_SIZE)
    {
      activeChar.sendPacket(Msg.YOU_HAVE_FAILED_TO_INVITE_A_CLAN_INTO_THE_ALLIANCE);
      return;
    }
    GameObject obj = activeChar.getVisibleObject(_objectId);
    if ((obj == null) || !obj.isPlayer() || (obj == activeChar))
    {
      activeChar.sendPacket(SystemMsg.THAT_IS_AN_INCORRECT_TARGET);
      return;
    }
    Player target = (Player) obj;
    if (!activeChar.isAllyLeader())
    {
      activeChar.sendPacket(Msg.FEATURE_AVAILABLE_TO_ALLIANCE_LEADERS_ONLY);
      return;
    }
    if ((target.getAlliance() != null) || activeChar.getAlliance().isMember(target.getClan().getClanId()))
    {
      SystemMessage sm = new SystemMessage(SystemMessage.S1_CLAN_IS_ALREADY_A_MEMBER_OF_S2_ALLIANCE);
      sm.addString(target.getClan().getName());
      sm.addString(target.getAlliance().getAllyName());
      activeChar.sendPacket(sm);
      return;
    }
    if (!target.isClanLeader())
    {
      activeChar.sendPacket(new SystemMessage(SystemMessage.S1_IS_NOT_A_CLAN_LEADER).addString(target.getName()));
      return;
    }
    if (activeChar.isAtWarWith(target.getClanId()) > 0)
    {
      activeChar.sendPacket(Msg.YOU_MAY_NOT_ALLY_WITH_A_CLAN_YOU_ARE_AT_BATTLE_WITH);
      return;
    }
    if (!target.getClan().canJoinAlly())
    {
      SystemMessage sm = new SystemMessage(SystemMessage.S1_CLAN_CANNOT_JOIN_THE_ALLIANCE_BECAUSE_ONE_DAY_HAS_NOT_YET_PASSED_SINCE_IT_LEFT_ANOTHER_ALLIANCE);
      sm.addString(target.getClan().getName());
      activeChar.sendPacket(sm);
      return;
    }
    if (!activeChar.getAlliance().canInvite())
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestJoinAlly.InvitePenalty", activeChar));
      return;
    }
    if (target.isBusy())
    {
      activeChar.sendPacket(new SystemMessage(SystemMessage.S1_IS_BUSY_PLEASE_TRY_AGAIN_LATER).addString(target.getName()));
      return;
    }
    new Request(L2RequestType.ALLY, activeChar, target).setTimeout(10000L);
    target.sendPacket(new SystemMessage(SystemMessage.S2_THE_LEADER_OF_S1_HAS_REQUESTED_AN_ALLIANCE).addString(activeChar.getAlliance().getAllyName()).addName(activeChar));
    target.sendPacket(new AskJoinAlliance(activeChar.getObjectId(), activeChar.getName(), activeChar.getAlliance().getAllyName()));
    return;
  }
}
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