Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestCrystallizeEstimate

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import java.util.ArrayList;
import java.util.List;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.items.CrystallizationItem;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.model.items.etcitems.CrystallizationManager;
import lineage2.gameserver.network.serverpackets.ExGetCrystalizingEstimation;
import lineage2.gameserver.templates.item.ItemTemplate.Grade;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestCrystallizeEstimate extends L2GameClientPacket
{
  /**
   * Field _objectId.
   */
  private int _objectId;
 
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
    _objectId = readD();
    readQ();
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    if (player.isActionsDisabled())
    {
      player.sendActionFailed();
      return;
    }
    if (player.isInStoreMode())
    {
      player.sendPacket(Msg.WHILE_OPERATING_A_PRIVATE_STORE_OR_WORKSHOP_YOU_CANNOT_DISCARD_DESTROY_OR_TRADE_AN_ITEM);
      return;
    }
    if (player.isInTrade())
    {
      player.sendActionFailed();
      return;
    }
    ItemInstance item = player.getInventory().getItemByObjectId(_objectId);
    if (item == null)
    {
      player.sendActionFailed();
      return;
    }
    if (item.isHeroWeapon())
    {
      player.sendPacket(Msg.HERO_WEAPONS_CANNOT_BE_DESTROYED);
      return;
    }
    if (!item.canBeCrystallized(player))
    {
      player.sendActionFailed();
      return;
    }
    if (player.isInStoreMode())
    {
      player.sendPacket(Msg.WHILE_OPERATING_A_PRIVATE_STORE_OR_WORKSHOP_YOU_CANNOT_DISCARD_DESTROY_OR_TRADE_AN_ITEM);
      return;
    }
    if (player.isFishing())
    {
      player.sendPacket(Msg.YOU_CANNOT_DO_THAT_WHILE_FISHING);
      return;
    }
    if (player.isInTrade())
    {
      player.sendActionFailed();
      return;
    }
    int crystalAmount = item.getTemplate().getCrystalCount();
    int crystalId = item.getTemplate().getCrystalType().cry;
    int level = player.getSkillLevel(Skill.SKILL_CRYSTALLIZE);
    boolean canCrystallize = true;
    Grade itemGrade = item.getTemplate().getItemGrade();
    switch (itemGrade)
    {
      case D:
      {
        if (level < 1)
        {
          canCrystallize = false;
        }
        break;
      }
      case C:
      {
        if (level < 2)
        {
          canCrystallize = false;
        }
        break;
      }
      case B:
      {
        if (level < 3)
        {
          canCrystallize = false;
        }
        break;
      }
      case A:
      {
        if (level < 4)
        {
          canCrystallize = false;
        }
        break;
      }
      case S:
      {
        if (level < 5)
        {
          canCrystallize = false;
        }
        break;
      }
      case S80:
      {
        if (level < 5)
        {
          canCrystallize = false;
        }
        break;
      }
      case S84:
      {
        if (level < 5)
        {
          canCrystallize = false;
        }
        break;
      }
      case R:
      {
        if (level < 6)
        {
          canCrystallize = false;
        }
        break;
      }
      case R95:
      {
        if (level < 6)
        {
          canCrystallize = false;
        }
        break;
      }
      case R99:
      {
        if (level < 6)
        {
          canCrystallize = false;
        }
        break;
      }
      default:
        break;
    }
    if (!canCrystallize)
    {
      player.sendPacket(Msg.CANNOT_CRYSTALLIZE_CRYSTALLIZATION_SKILL_LEVEL_TOO_LOW);
      player.sendActionFailed();
      return;
    }
    List<CrystallizationItem> temp = new ArrayList<>();
    temp.add(new CrystallizationItem(crystalId, crystalAmount, 100.0D));
    if (((item.getTemplate().getItemGrade() == Grade.R) || (item.getTemplate().getItemGrade() == Grade.R95) || (item.getTemplate().getItemGrade() == Grade.R99)) && (CrystallizationManager.isItemExistInTable(item)))
    {
      temp.addAll(CrystallizationManager.getProductsForItem(item));
    }
    player.sendPacket(new ExGetCrystalizingEstimation(temp));
  }
}
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