/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.handler.usercommands.IUserCommandHandler;
import lineage2.gameserver.handler.usercommands.UserCommandHandler;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class BypassUserCmd extends L2GameClientPacket
{
/**
* Field _command.
*/
private int _command;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_command = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
IUserCommandHandler handler = UserCommandHandler.getInstance().getUserCommandHandler(_command);
if (handler == null)
{
activeChar.sendMessage(new CustomMessage("common.S1NotImplemented", activeChar).addString(String.valueOf(_command)));
}
else
{
handler.useUserCommand(_command, activeChar);
}
}
}