Package lineage2.gameserver.model.entity.events.impl

Source Code of lineage2.gameserver.model.entity.events.impl.ClanHallSiegeEvent

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.impl;

import lineage2.commons.collections.MultiValueSet;
import lineage2.gameserver.dao.SiegeClanDAO;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Zone;
import lineage2.gameserver.model.entity.events.objects.SiegeClanObject;
import lineage2.gameserver.model.entity.residence.ClanHall;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.PlaySound;
import lineage2.gameserver.network.serverpackets.SystemMessage2;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class ClanHallSiegeEvent extends SiegeEvent<ClanHall, SiegeClanObject>
{
  /**
   * Field BOSS. (value is ""boss"")
   */
  public static final String BOSS = "boss";
 
  /**
   * Constructor for ClanHallSiegeEvent.
   * @param set MultiValueSet<String>
   */
  public ClanHallSiegeEvent(MultiValueSet<String> set)
  {
    super(set);
  }
 
  /**
   * Method startEvent.
   */
  @Override
  public void startEvent()
  {
    _oldOwner = getResidence().getOwner();
    if (_oldOwner != null)
    {
      getResidence().changeOwner(null);
      addObject(ATTACKERS, new SiegeClanObject(ATTACKERS, _oldOwner, 0));
    }
    if (getObjects(ATTACKERS).size() == 0)
    {
      broadcastInZone2(new SystemMessage2(SystemMsg.THE_SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST).addResidenceName(getResidence()));
      reCalcNextTime(false);
      return;
    }
    SiegeClanDAO.getInstance().delete(getResidence());
    updateParticles(true, ATTACKERS);
    broadcastTo(new SystemMessage2(SystemMsg.THE_SIEGE_TO_CONQUER_S1_HAS_BEGUN).addResidenceName(getResidence()), ATTACKERS);
    super.startEvent();
  }
 
  /**
   * Method stopEvent.
   * @param step boolean
   */
  @Override
  public void stopEvent(boolean step)
  {
    Clan newOwner = getResidence().getOwner();
    if (newOwner != null)
    {
      newOwner.broadcastToOnlineMembers(PlaySound.SIEGE_VICTORY);
      newOwner.incReputation(1700, false, toString());
      broadcastTo(new SystemMessage2(SystemMsg.S1_CLAN_HAS_DEFEATED_S2).addString(newOwner.getName()).addResidenceName(getResidence()), ATTACKERS);
      broadcastTo(new SystemMessage2(SystemMsg.THE_SIEGE_OF_S1_IS_FINISHED).addResidenceName(getResidence()), ATTACKERS);
    }
    else
    {
      broadcastTo(new SystemMessage2(SystemMsg.THE_SIEGE_OF_S1_HAS_ENDED_IN_A_DRAW).addResidenceName(getResidence()), ATTACKERS);
    }
    updateParticles(false, ATTACKERS);
    removeObjects(ATTACKERS);
    super.stopEvent(step);
    _oldOwner = null;
  }
 
  /**
   * Method setRegistrationOver.
   * @param b boolean
   */
  @Override
  public void setRegistrationOver(boolean b)
  {
    if (b)
    {
      broadcastTo(new SystemMessage2(SystemMsg.THE_DEADLINE_TO_REGISTER_FOR_THE_SIEGE_OF_S1_HAS_PASSED).addResidenceName(getResidence()), ATTACKERS);
    }
    super.setRegistrationOver(b);
  }
 
  /**
   * Method processStep.
   * @param clan Clan
   */
  @Override
  public void processStep(Clan clan)
  {
    if (clan != null)
    {
      getResidence().changeOwner(clan);
    }
    stopEvent(true);
  }
 
  /**
   * Method loadSiegeClans.
   */
  @Override
  public void loadSiegeClans()
  {
    addObjects(ATTACKERS, SiegeClanDAO.getInstance().load(getResidence(), ATTACKERS));
  }
 
  /**
   * Method getUserRelation.
   * @param thisPlayer Player
   * @param result int
   * @return int
   */
  @Override
  public int getUserRelation(Player thisPlayer, int result)
  {
    return result;
  }
 
  /**
   * Method getRelation.
   * @param thisPlayer Player
   * @param targetPlayer Player
   * @param result int
   * @return int
   */
  @Override
  public int getRelation(Player thisPlayer, Player targetPlayer, int result)
  {
    return result;
  }
 
  /**
   * Method canRessurect.
   * @param resurrectPlayer Player
   * @param target Creature
   * @param force boolean
   * @return boolean
   */
  @Override
  public boolean canRessurect(Player resurrectPlayer, Creature target, boolean force)
  {
    boolean playerInZone = resurrectPlayer.isInZone(Zone.ZoneType.SIEGE);
    boolean targetInZone = target.isInZone(Zone.ZoneType.SIEGE);
    if (!playerInZone && !targetInZone)
    {
      return true;
    }
    if (!targetInZone)
    {
      return false;
    }
    Player targetPlayer = target.getPlayer();
    ClanHallSiegeEvent siegeEvent = target.getEvent(ClanHallSiegeEvent.class);
    if (siegeEvent != this)
    {
      if (force)
      {
        targetPlayer.sendPacket(SystemMsg.IT_IS_NOT_POSSIBLE_TO_RESURRECT_IN_BATTLEFIELDS_WHERE_A_SIEGE_WAR_IS_TAKING_PLACE);
      }
      resurrectPlayer.sendPacket(force ? SystemMsg.IT_IS_NOT_POSSIBLE_TO_RESURRECT_IN_BATTLEFIELDS_WHERE_A_SIEGE_WAR_IS_TAKING_PLACE : SystemMsg.INVALID_TARGET);
      return false;
    }
    SiegeClanObject targetSiegeClan = siegeEvent.getSiegeClan(ATTACKERS, targetPlayer.getClan());
    if (targetSiegeClan.getFlag() == null)
    {
      if (force)
      {
        targetPlayer.sendPacket(SystemMsg.IF_A_BASE_CAMP_DOES_NOT_EXIST_RESURRECTION_IS_NOT_POSSIBLE);
      }
      resurrectPlayer.sendPacket(force ? SystemMsg.IF_A_BASE_CAMP_DOES_NOT_EXIST_RESURRECTION_IS_NOT_POSSIBLE : SystemMsg.INVALID_TARGET);
      return false;
    }
    if (force)
    {
      return true;
    }
    resurrectPlayer.sendPacket(SystemMsg.INVALID_TARGET);
    return false;
  }
}
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