Package lineage2.gameserver.model.entity.events.actions

Source Code of lineage2.gameserver.model.entity.events.actions.PlaySoundAction

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.actions;

import java.util.List;

import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.EventAction;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.network.serverpackets.PlaySound;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class PlaySoundAction implements EventAction
{
  /**
   * Field _range.
   */
  private final int _range;
  /**
   * Field _sound.
   */
  private final String _sound;
  /**
   * Field _type.
   */
  private final PlaySound.Type _type;
 
  /**
   * Constructor for PlaySoundAction.
   * @param range int
   * @param s String
   * @param type PlaySound.Type
   */
  public PlaySoundAction(int range, String s, PlaySound.Type type)
  {
    _range = range;
    _sound = s;
    _type = type;
  }
 
  /**
   * Method call.
   * @param event GlobalEvent
   * @see lineage2.gameserver.model.entity.events.EventAction#call(GlobalEvent)
   */
  @Override
  public void call(GlobalEvent event)
  {
    GameObject object = event.getCenterObject();
    PlaySound packet = null;
    if (object != null)
    {
      packet = new PlaySound(_type, _sound, 1, object.getObjectId(), object.getLoc());
    }
    else
    {
      packet = new PlaySound(_type, _sound, 0, 0, 0, 0, 0);
    }
    List<Player> players = event.broadcastPlayers(_range);
    for (Player player : players)
    {
      if (player != null)
      {
        player.sendPacket(packet);
      }
    }
  }
}
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