/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.actions;
import java.util.List;
import lineage2.gameserver.model.GameObject;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.EventAction;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.network.serverpackets.PlaySound;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class PlaySoundAction implements EventAction
{
/**
* Field _range.
*/
private final int _range;
/**
* Field _sound.
*/
private final String _sound;
/**
* Field _type.
*/
private final PlaySound.Type _type;
/**
* Constructor for PlaySoundAction.
* @param range int
* @param s String
* @param type PlaySound.Type
*/
public PlaySoundAction(int range, String s, PlaySound.Type type)
{
_range = range;
_sound = s;
_type = type;
}
/**
* Method call.
* @param event GlobalEvent
* @see lineage2.gameserver.model.entity.events.EventAction#call(GlobalEvent)
*/
@Override
public void call(GlobalEvent event)
{
GameObject object = event.getCenterObject();
PlaySound packet = null;
if (object != null)
{
packet = new PlaySound(_type, _sound, 1, object.getObjectId(), object.getLoc());
}
else
{
packet = new PlaySound(_type, _sound, 0, 0, 0, 0, 0);
}
List<Player> players = event.broadcastPlayers(_range);
for (Player player : players)
{
if (player != null)
{
player.sendPacket(packet);
}
}
}
}