Package lineage2.gameserver.model.entity

Source Code of lineage2.gameserver.model.entity.HeroDiary

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity;

import java.text.SimpleDateFormat;
import java.util.AbstractMap;
import java.util.Map;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
import lineage2.gameserver.utils.HtmlUtils;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class HeroDiary
{
  /**
   * Field SIMPLE_FORMAT.
   */
  private static final SimpleDateFormat SIMPLE_FORMAT = new SimpleDateFormat("HH:** dd.MM.yyyy");
  /**
   * Field ACTION_RAID_KILLED. (value is 1)
   */
  public static final int ACTION_RAID_KILLED = 1;
  /**
   * Field ACTION_HERO_GAINED. (value is 2)
   */
  public static final int ACTION_HERO_GAINED = 2;
  /**
   * Field ACTION_CASTLE_TAKEN. (value is 3)
   */
  public static final int ACTION_CASTLE_TAKEN = 3;
  /**
   * Field _id.
   */
  private final int _id;
  /**
   * Field _time.
   */
  private final long _time;
  /**
   * Field _param.
   */
  private final int _param;
 
  /**
   * Constructor for HeroDiary.
   * @param id int
   * @param time long
   * @param param int
   */
  public HeroDiary(int id, long time, int param)
  {
    _id = id;
    _time = time;
    _param = param;
  }
 
  /**
   * Method toString.
   * @param player Player
   * @return Map.Entry<String,String>
   */
  public Map.Entry<String, String> toString(Player player)
  {
    CustomMessage message = null;
    switch (_id)
    {
      case ACTION_RAID_KILLED:
        message = new CustomMessage("lineage2.gameserver.model.entity.Hero.RaidBossKilled", player).addString(HtmlUtils.htmlNpcName(_param));
        break;
      case ACTION_HERO_GAINED:
        message = new CustomMessage("lineage2.gameserver.model.entity.Hero.HeroGained", player);
        break;
      case ACTION_CASTLE_TAKEN:
        message = new CustomMessage("lineage2.gameserver.model.entity.Hero.CastleTaken", player).addString(HtmlUtils.htmlResidenceName(_param));
        break;
      default:
        return null;
    }
    return new AbstractMap.SimpleEntry<>(SIMPLE_FORMAT.format(_time), message.toString());
  }
}
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