/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.usercommands.impl;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.handler.usercommands.IUserCommandHandler;
import lineage2.gameserver.model.Party;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class PartyInfo implements IUserCommandHandler
{
/**
* Field COMMAND_IDS.
*/
private static final int[] COMMAND_IDS =
{
81
};
/**
* Method useUserCommand.
* @param id int
* @param activeChar Player
* @return boolean * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#useUserCommand(int, Player)
*/
@Override
public boolean useUserCommand(int id, Player activeChar)
{
if (id != COMMAND_IDS[0])
{
return false;
}
Party playerParty = activeChar.getParty();
if (!activeChar.isInParty())
{
return false;
}
Player partyLeader = playerParty.getPartyLeader();
if (partyLeader == null)
{
return false;
}
int memberCount = playerParty.getMemberCount();
int lootDistribution = playerParty.getLootDistribution();
activeChar.sendPacket(Msg._PARTY_INFORMATION_);
switch (lootDistribution)
{
case Party.ITEM_LOOTER:
activeChar.sendPacket(Msg.LOOTING_METHOD_FINDERS_KEEPERS);
break;
case Party.ITEM_ORDER:
activeChar.sendPacket(Msg.LOOTING_METHOD_BY_TURN);
break;
case Party.ITEM_ORDER_SPOIL:
activeChar.sendPacket(Msg.LOOTING_METHOD_BY_TURN_INCLUDING_SPOIL);
break;
case Party.ITEM_RANDOM:
activeChar.sendPacket(Msg.LOOTING_METHOD_RANDOM);
break;
case Party.ITEM_RANDOM_SPOIL:
activeChar.sendPacket(Msg.LOOTING_METHOD_RANDOM_INCLUDING_SPOIL);
break;
}
activeChar.sendPacket(new SystemMessage(SystemMessage.PARTY_LEADER_S1).addString(partyLeader.getName()));
activeChar.sendMessage(new CustomMessage("scripts.commands.user.PartyInfo.Members", activeChar).addNumber(memberCount));
activeChar.sendPacket(Msg.__DASHES__);
return true;
}
/**
* Method getUserCommandList.
* @return int[] * @see lineage2.gameserver.handler.usercommands.IUserCommandHandler#getUserCommandList()
*/
@Override
public final int[] getUserCommandList()
{
return COMMAND_IDS;
}
}