Package lineage2.gameserver.handler.admincommands.impl

Source Code of lineage2.gameserver.handler.admincommands.impl.AdminManor

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.handler.admincommands.impl;

import java.util.ArrayList;
import java.util.StringTokenizer;

import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.handler.admincommands.IAdminCommandHandler;
import lineage2.gameserver.instancemanager.CastleManorManager;
import lineage2.gameserver.instancemanager.ServerVariables;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.network.serverpackets.NpcHtmlMessage;
import lineage2.gameserver.templates.manor.CropProcure;
import lineage2.gameserver.templates.manor.SeedProduction;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
@SuppressWarnings("unused")
public class AdminManor implements IAdminCommandHandler
{
  /**
   * @author Mobius
   */
  private static enum Commands
  {
    /**
     * Field admin_manor.
     */
    admin_manor,
    /**
     * Field admin_manor_reset.
     */
    admin_manor_reset,
    /**
     * Field admin_manor_save.
     */
    admin_manor_save,
    /**
     * Field admin_manor_disable.
     */
    admin_manor_disable
  }
 
  /**
   * Method useAdminCommand.
   * @param comm Enum<?>
   * @param wordList String[]
   * @param fullString String
   * @param activeChar Player
   * @return boolean * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#useAdminCommand(Enum<?>, String[], String, Player)
   */
  @Override
  public boolean useAdminCommand(Enum<?> comm, String[] wordList, String fullString, Player activeChar)
  {
    Commands command = (Commands) comm;
    if (!activeChar.getPlayerAccess().Menu)
    {
      return false;
    }
    StringTokenizer st = new StringTokenizer(fullString);
    fullString = st.nextToken();
    if (fullString.equals("admin_manor"))
    {
      showMainPage(activeChar);
    }
    else if (fullString.equals("admin_manor_reset"))
    {
      int castleId = 0;
      try
      {
        castleId = Integer.parseInt(st.nextToken());
      }
      catch (Exception e)
      {
      }
      if (castleId > 0)
      {
        Castle castle = ResidenceHolder.getInstance().getResidence(Castle.class, castleId);
        castle.setCropProcure(new ArrayList<CropProcure>(), CastleManorManager.PERIOD_CURRENT);
        castle.setCropProcure(new ArrayList<CropProcure>(), CastleManorManager.PERIOD_NEXT);
        castle.setSeedProduction(new ArrayList<SeedProduction>(), CastleManorManager.PERIOD_CURRENT);
        castle.setSeedProduction(new ArrayList<SeedProduction>(), CastleManorManager.PERIOD_NEXT);
        castle.saveCropData();
        castle.saveSeedData();
        activeChar.sendMessage("Manor data for " + castle.getName() + " was nulled");
      }
      else
      {
        for (Castle castle : ResidenceHolder.getInstance().getResidenceList(Castle.class))
        {
          castle.setCropProcure(new ArrayList<CropProcure>(), CastleManorManager.PERIOD_CURRENT);
          castle.setCropProcure(new ArrayList<CropProcure>(), CastleManorManager.PERIOD_NEXT);
          castle.setSeedProduction(new ArrayList<SeedProduction>(), CastleManorManager.PERIOD_CURRENT);
          castle.setSeedProduction(new ArrayList<SeedProduction>(), CastleManorManager.PERIOD_NEXT);
          castle.saveCropData();
          castle.saveSeedData();
        }
        activeChar.sendMessage("Manor data was nulled");
      }
      showMainPage(activeChar);
    }
    else if (fullString.equals("admin_manor_save"))
    {
      CastleManorManager.getInstance().save();
      activeChar.sendMessage("Manor System: all data saved");
      showMainPage(activeChar);
    }
    else if (fullString.equals("admin_manor_disable"))
    {
      boolean mode = CastleManorManager.getInstance().isDisabled();
      CastleManorManager.getInstance().setDisabled(!mode);
      if (mode)
      {
        activeChar.sendMessage("Manor System: enabled");
      }
      else
      {
        activeChar.sendMessage("Manor System: disabled");
      }
      showMainPage(activeChar);
    }
    return true;
  }
 
  /**
   * Method getAdminCommandEnum.
   * @return Enum[] * @see lineage2.gameserver.handler.admincommands.IAdminCommandHandler#getAdminCommandEnum()
   */
  @Override
  public Enum<?>[] getAdminCommandEnum()
  {
    return Commands.values();
  }
 
  /**
   * Method showMainPage.
   * @param activeChar Player
   */
  private void showMainPage(Player activeChar)
  {
    NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
    StringBuilder replyMSG = new StringBuilder("<html><body>");
    replyMSG.append("<center><font color=\"LEVEL\"> [Manor System] </font></center><br>");
    replyMSG.append("<table width=\"100%\">");
    replyMSG.append("<tr><td>Disabled: " + (CastleManorManager.getInstance().isDisabled() ? "yes" : "no") + "</td>");
    replyMSG.append("<td>Under Maintenance: " + (CastleManorManager.getInstance().isUnderMaintenance() ? "yes" : "no") + "</td></tr>");
    replyMSG.append("<tr><td>Approved: " + (ServerVariables.getBool("ManorApproved") ? "yes" : "no") + "</td></tr>");
    replyMSG.append("</table>");
    replyMSG.append("<center><table>");
    replyMSG.append("<tr><td><button value=\"" + (CastleManorManager.getInstance().isDisabled() ? "Enable" : "Disable") + "\" action=\"bypass -h admin_manor_disable\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
    replyMSG.append("<td><button value=\"Reset\" action=\"bypass -h admin_manor_reset\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
    replyMSG.append("<tr><td><button value=\"Refresh\" action=\"bypass -h admin_manor\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td>");
    replyMSG.append("<td><button value=\"Back\" action=\"bypass -h admin_admin\" width=110 height=15 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></td></tr>");
    replyMSG.append("</table></center>");
    replyMSG.append("<br><center>Castle Information:<table width=\"100%\">");
    replyMSG.append("<tr><td></td><td>Current Period</td><td>Next Period</td></tr>");
    for (Castle c : ResidenceHolder.getInstance().getResidenceList(Castle.class))
    {
      replyMSG.append("<tr><td>" + c.getName() + "</td>" + "<td>" + c.getManorCost(CastleManorManager.PERIOD_CURRENT) + "a</td>" + "<td>" + c.getManorCost(CastleManorManager.PERIOD_NEXT) + "a</td>" + "</tr>");
    }
    replyMSG.append("</table><br>");
    replyMSG.append("</body></html>");
    adminReply.setHtml(replyMSG.toString());
    activeChar.sendPacket(adminReply);
  }
}
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