/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.data.xml.parser;
import java.io.File;
import java.util.Iterator;
import lineage2.commons.data.xml.AbstractFileParser;
import lineage2.gameserver.Config;
import lineage2.gameserver.data.xml.holder.ArmorSetsHolder;
import lineage2.gameserver.model.ArmorSet;
import org.dom4j.Element;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class ArmorSetsParser extends AbstractFileParser<ArmorSetsHolder>
{
/**
* Field _instance.
*/
private static final ArmorSetsParser _instance = new ArmorSetsParser();
/**
* Method getInstance.
* @return ArmorSetsParser
*/
public static ArmorSetsParser getInstance()
{
return _instance;
}
/**
* Constructor for ArmorSetsParser.
*/
private ArmorSetsParser()
{
super(ArmorSetsHolder.getInstance());
}
/**
* Method getXMLFile.
* @return File
*/
@Override
public File getXMLFile()
{
return new File(Config.DATAPACK_ROOT, "data/xml/other/armor_sets.xml");
}
/**
* Method getDTDFileName.
* @return String
*/
@Override
public String getDTDFileName()
{
return "armor_sets.dtd";
}
/**
* Method readData.
* @param rootElement Element
* @throws Exception
*/
@Override
protected void readData(Element rootElement) throws Exception
{
for (Iterator<Element> iterator = rootElement.elementIterator(); iterator.hasNext();)
{
Element element = iterator.next();
if ("set".equalsIgnoreCase(element.getName()))
{
String[] chests = null, legs = null, head = null, gloves = null, feet = null, shield = null, shield_skills = null, enchant6skills = null;
if (element.attributeValue("chests") != null)
{
chests = element.attributeValue("chests").split(";");
}
if (element.attributeValue("legs") != null)
{
legs = element.attributeValue("legs").split(";");
}
if (element.attributeValue("head") != null)
{
head = element.attributeValue("head").split(";");
}
if (element.attributeValue("gloves") != null)
{
gloves = element.attributeValue("gloves").split(";");
}
if (element.attributeValue("feet") != null)
{
feet = element.attributeValue("feet").split(";");
}
if (element.attributeValue("shield") != null)
{
shield = element.attributeValue("shield").split(";");
}
if (element.attributeValue("shield_skills") != null)
{
shield_skills = element.attributeValue("shield_skills").split(";");
}
if (element.attributeValue("enchant6skills") != null)
{
enchant6skills = element.attributeValue("enchant6skills").split(";");
}
ArmorSet armorSet = new ArmorSet(chests, legs, head, gloves, feet, shield, shield_skills, enchant6skills);
for (Iterator<Element> subIterator = element.elementIterator(); subIterator.hasNext();)
{
Element subElement = subIterator.next();
if ("set_skills".equalsIgnoreCase(subElement.getName()))
{
int partsCount = Integer.parseInt(subElement.attributeValue("parts"));
String[] skills = subElement.attributeValue("skills").split(";");
armorSet.addSkills(partsCount, skills);
}
}
getHolder().addArmorSet(armorSet);
}
}
}
}