/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package services;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.scripts.Functions;
import lineage2.gameserver.utils.Location;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class TeleToFantasyIsle extends Functions
{
/**
* Field POINTS.
*/
public static final Location[] POINTS =
{
new Location(-60695, -56896, -2032),
new Location(-59716, -55920, -2032),
new Location(-58752, -56896, -2032),
new Location(-59716, -57864, -2032)
};
/**
* Method toFantasyIsle.
*/
public void toFantasyIsle()
{
Player player = getSelf();
if (!NpcInstance.canBypassCheck(player, player.getLastNpc()))
{
return;
}
player.setVar("backCoords", player.getLoc().toXYZString(), -1);
player.teleToLocation(POINTS[Rnd.get(POINTS.length)]);
}
/**
* Method fromFantasyIsle.
*/
public void fromFantasyIsle()
{
Player player = getSelf();
NpcInstance npc = getNpc();
if ((player == null) || (npc == null))
{
return;
}
if (!NpcInstance.canBypassCheck(player, npc))
{
return;
}
String var = player.getVar("backCoords");
if ((var == null) || var.equals(""))
{
teleOut();
return;
}
player.teleToLocation(Location.parseLoc(var));
}
/**
* Method teleOut.
*/
public void teleOut()
{
Player player = getSelf();
NpcInstance npc = getNpc();
if ((player == null) || (npc == null))
{
return;
}
player.teleToLocation(-44316, -113136, -80);
show("I don't know from where you came here, but I can teleport you the nearest town.", player, npc);
}
}